Impostor/www/script.js
2026-04-29 20:43:53 -03:00

128 lines
No EOL
3.7 KiB
JavaScript

const nPlayerButton = document.querySelector("#newPlayerButton");
const playersList = document.querySelector("#playersList");
const startButton = document.querySelector("#startGame");
const logArea = document.querySelector("#gameLog");
const body = document.querySelector("body");
const hintCheckbox = document.querySelector("#hintCheck");
let stage = 0;
let currentPlayer = 0;
let impostor;
let allPlayers;
let currentName;
let secret;
let enableHint;
nPlayerButton.addEventListener('click', () => {
const holder = document.createElement("div");
const newPlayer = document.createElement("input");
const killButton = document.createElement("button");
holder.classList.add("playerHolder");
killButton.textContent = "X";
killButton.addEventListener('click', () => {
holder.remove();
});
holder.appendChild(newPlayer);
holder.appendChild(killButton);
playersList.appendChild(holder);
});
startButton.addEventListener('click', () => {
switch (stage) {
case 0:
allPlayers = Array.from(document.querySelectorAll("#playersList input"));
if (allPlayers.some(player => !player.value)) {
alert("Por favor, preencha o nome de todos os jogadores.");
return;
}
body.classList.add("game");
enableHint = hintCheckbox.checked;
clear("Prepare-se para iniciar o jogo.");
impostor = choose();
secret = getWordWithHint().then(result => {
secret = result;
});
stage = -1;
break;
case 1:
if (currentName == impostor) {
clear(currentName + " é impostor" + (enableHint ? (", sua dica é " + secret.hint + ".") : "."));
logClass('impostor');
} else {
clear(currentName + " é civil, a palavra é " + secret.word);
logClass('civil');
}
currentPlayer += 1;
if (currentPlayer == allPlayers.length
) {
stage += 1;
} else {
stage = -1;
}
break;
case -1:
currentName = allPlayers[currentPlayer].value;
clear(`
<p>Entregue o dispositivo para:<br><span class="playerName">${currentName}</span><br>para continuar.</p>
`);
stage = 1;
break;
case 2: {
clear("O jogo começou! Cada um deve falar uma palavra relacionada ao tema.\nProssiga após a votação.");
stage += 1;
break;
}
case 3: {
clear(`O impostor era <b>${impostor}</b>; a palavra era <b>${secret.word}</b>; a dica <b>${secret.hint}</b>.`);
stage += 1;
break;
}
default:
body.classList.remove("game");
stage = 0;
currentPlayer = 0;
break;
}
});
function choose() {
const randomIndex = Math.floor(Math.random() * allPlayers.length);
return allPlayers[randomIndex].value;
}
function log(text) {
logArea.innerHTML = logArea.innerHtml + "<br>" + text;
}
function clear(text) {
logArea.classList.forEach(item => {
logArea.classList.remove(item);
})
logArea.innerHTML = text;
}
function logClass(className) {
logArea.classList.toggle(className);
}
async function getWordWithHint() {
try {
const response = await fetch('words.json');
const data = await response.json();
const randomWordObj = data[Math.floor(Math.random() * data.length)];
const randomHint = randomWordObj.hints[Math.floor(Math.random() * randomWordObj.hints.length)];
return {
word: randomWordObj.word,
hint: randomHint
};
} catch (error) {
console.error('Error loading words:', error);
}
}