Bumped version to 1.1.
Rewrite of config loading to support automatic missing field writing, reloading. Economy item Material is now provided by Config. Ender Chest support can now be disabled, `getInventory` (renamed to `getInventoryList`, the old method now returns an instance of Inventory) now returns an empty Inventory instance if Ender Chest is disabled.
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6 changed files with 123 additions and 35 deletions
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@ -2,6 +2,7 @@ package io.github.adrianvic.itemeconomy;
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import java.util.*;
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import io.github.adrianvic.itemeconomy.commands.Reload;
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import net.milkbowl.vault.economy.Economy;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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@ -12,9 +13,17 @@ import org.bukkit.plugin.ServicePriority;
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import org.bukkit.plugin.java.JavaPlugin;
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public class Main extends JavaPlugin {
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private static Main instance;
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public void onEnable() {
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instance = this;
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Config.loadConfig(new UnrealConfig(this, this.getDataFolder(), "config.yml"));
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Bukkit.getServicesManager().register(Economy.class, new VaultLayer(), this, ServicePriority.High);
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getCommand("itecoreload").setExecutor(new Reload());
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}
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public static JavaPlugin getInstance() {
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return instance;
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}
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public void onDisable() {
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@ -26,7 +35,7 @@ public class Main extends JavaPlugin {
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ENDER_CHEST
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}
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public static List<ItemStack> getInventory(Player player, InventoryID inventory) {
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public static Inventory getInventory(Player player, InventoryID inventory) {
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Inventory inv = player.getInventory();
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switch (inventory) {
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@ -34,22 +43,29 @@ public class Main extends JavaPlugin {
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inv = player.getInventory();
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}
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case ENDER_CHEST -> {
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inv = player.getEnderChest();
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if (Config.is("ender_chest", "balance")) {
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inv = player.getEnderChest();
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} else {
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inv = getInstance().getServer().createInventory(null, 9);
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}
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}
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}
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return Arrays.stream(inv.getContents()).map((o) -> {
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return o == null ? new ItemStack(Material.AIR) : o;
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}).toList();
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return inv;
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}
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public static List<ItemStack> getInventory(Player player) {
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return getInventory(player, InventoryID.INVENTORY);
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public static List<ItemStack> getInventoryList(Player player, InventoryID inventory) {
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Inventory inv = getInventory(player, inventory);
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return Arrays.stream(inv.getContents()).map((o) -> o == null ? new ItemStack(Material.AIR) : o).toList();
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}
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public static List<ItemStack> getInventoryList(Player player) {
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return getInventoryList(player, InventoryID.INVENTORY);
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}
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public static double getBalance(Player player, InventoryID inventory) {
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return (double)getInventory(player, inventory).stream().filter(Objects::nonNull).filter((i) -> {
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return i.getType().equals(Config.ITEM);
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return (double) getInventoryList(player, inventory).stream().filter(Objects::nonNull).filter((i) -> {
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return i.getType().equals(Config.ecoItem());
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}).mapToInt(ItemStack::getAmount).sum();
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}
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@ -93,8 +109,8 @@ public class Main extends JavaPlugin {
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public static void addItems(Player player, Material type, int amount) {
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HashMap<Integer, ItemStack> invOverflow = player.getInventory().addItem(new ItemStack(type, amount));
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HashMap<Integer, ItemStack> echestOverflow = player.getEnderChest().addItem(new ItemStack(type, invOverflow.values()
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HashMap<Integer, ItemStack> invOverflow = getInventory(player, InventoryID.INVENTORY).addItem(new ItemStack(type, amount));
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HashMap<Integer, ItemStack> echestOverflow = getInventory(player, InventoryID.ENDER_CHEST).addItem(new ItemStack(type, invOverflow.values()
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.stream()
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.mapToInt(ItemStack::getAmount)
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.sum()));
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