Compare commits

...

10 commits

Author SHA1 Message Date
81f6f24aff Bump to 1.3.1 2026-05-19 20:32:44 -03:00
97f16f98c7 Fix messages in reload command 2026-05-19 20:31:01 -03:00
074f40abdc Merge remote-tracking branch 'origin/main' 2026-05-19 19:49:26 -03:00
1259cd874e Add messages to reload command 2026-05-19 19:48:01 -03:00
f65c3ddc97 Fix bug where Main.addItems would try to add 0 items to Ender Chest. Bumped version to 1.2.1. 2026-05-19 19:41:07 -03:00
天クマ
7e3edff269
Update README.md to include commands
Closes #1
2026-05-19 19:26:12 -03:00
Tenkuma
90b2a117b4
Cleaned up README.md
Configuration section now links to config file from GH tree.
2026-01-04 00:21:24 -03:00
9b3872c8ac Merge remote-tracking branch 'origin/main' 2026-01-03 23:17:06 -03:00
dfbf218aba Added support for localization and localization for Portuguese.
Added support for item name localization.
2026-01-03 23:16:57 -03:00
Tenkuma
d64bc1a144
Added logo to README.md 2026-01-02 21:25:41 -03:00
15 changed files with 239 additions and 47 deletions

1
.gitignore vendored
View file

@ -3,3 +3,4 @@ build/
out/ out/
.idea/ .idea/
libs/ libs/
run/

View file

@ -1,30 +1,37 @@
# ItemEconomy II # ItemEconomy II
ItemEconomy II is a fork of [ItemEconomy](https://modrinth.com/plugin/itemeconomy), keeping it updated to later versions of Minecraft and adding new features. <p align="center">
<img alt="image" align="center" src="https://github.com/user-attachments/assets/06b7c885-e11d-415c-b45c-bea51f7e2cb7" />
</p>
**ItemEconomy II** is a fork of [ItemEconomy](https://modrinth.com/plugin/itemeconomy), keeping it updated to later versions of Minecraft and adding new features.
This PaperMC plugin integrates with VaultUnlocked to provide a unique, item-based economy system for your Minecraft server. Instead of relying solely on virtual balances, players use in-game items as physical currency, adding a layer of immersion and realism to your economy. This PaperMC plugin integrates with VaultUnlocked to provide a unique, item-based economy system for your Minecraft server. Instead of relying solely on virtual balances, players use in-game items as physical currency, adding a layer of immersion and realism to your economy.
Features:
- **Item-Based Currency:** Set any Minecraft item as your server's currency (default: diamonds). ItemEconomy is as powerful as you need and as simple as you want, with every feature being optional.
## Features
- **Item-Based Currency:** Set any Minecraft item as your server's currency (diamonds by default).
- **VaultUnlocked Integration:** Fully compatible with VaultUnlocked, enabling seamless interaction with other economy-based plugins. - **VaultUnlocked Integration:** Fully compatible with VaultUnlocked, enabling seamless interaction with other economy-based plugins.
- **Simple logic:** Just checks if the user has the item/how many when queried. - **Simple logic:** Just checks if the user has the item/how many when queried.
- **Customizable Formatting:** Define how your currency is displayed, including singular and plural forms. - **Customizable Formatting:** Define how your currency is displayed, including singular and plural forms.
- **Ender Chest support:** Items on Ender Chests are counted in the user balance. - **Ender Chest support:** Items on Ender Chests are counted in the user balance.
- **Built-int optional balance and pay commands** with support for permissions. - **Built-int optional balance and pay commands** with support for permissions.
- **Translation support** with per-user language and per-language currency name.
## Configuration Example: ## Configuration
```yaml An updated example configuration file is available [here](https://github.com/adrianvic/ItemEconomy/blob/main/src/main/resources/config.yml).
item: diamond # Define the item to be used as currency.
singular: diamond # Singular form of the currency.
plural: diamonds # Plural form of the currency.
format: "{} $" # {} will be replaced with the amount and $ either with singular or plural
ender_chest: balance # Either none or balance
commands: true # Disabling this will disable /balance and /pay
```
This configuration will use diamonds as the currency, displayed as {amount}$, e.g., "5 diamonds" or "1 diamond".
## Usage:
## Usage
- Players can earn, trade, and store the configured item as physical currency. - Players can earn, trade, and store the configured item as physical currency.
- Integrates seamlessly with Vault-compatible plugins for shops, auctions, and more. - Once they spend the currency, that amount of the item will be subtracted from their inventory.
- Administrators can customize the item and formatting to match their server's theme. - Administrators can customize the item and formatting to match their server's theme.
## Commands
<dl>
<dt>/balance <player></dt>
<dd>Prints player balance, permission is `iteco.balance` but is allowed by default. Requires permission `iteco.balance.others` to specify other user.</dd>
<dt>/pay <player> <amount></dt>
<dd>Transfers money from your account to another player's, permission is `iteco.pay` but is allowed by default.</dd>
<dt>/itecoreload</dt>
<dd>Reloads the plugin configuration, requires permission `iteco.reload`.</dd>
</dl>

View file

@ -1,10 +1,10 @@
package io.github.adrianvic.itemeconomy; package io.github.adrianvic.itemeconomy;
import org.bukkit.ChatColor;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.HashMap; import java.util.*;
import java.util.Locale;
import java.util.Map;
public class Config { public class Config {
private static Map<String, String> entries = new HashMap<>(); private static Map<String, String> entries = new HashMap<>();
@ -18,6 +18,10 @@ public class Config {
entries.put("singular", "diamond"); entries.put("singular", "diamond");
entries.put("ender_chest", "balance"); entries.put("ender_chest", "balance");
entries.put("commands", "true"); entries.put("commands", "true");
entries.put("player", "&a{}");
entries.put("localization", "default");
getAvailableLocales().forEach(l -> entries.put("plural_%s".formatted(l.getLanguage()), entries.get("plural")));
getAvailableLocales().forEach(l -> entries.put("singular_%s".formatted(l.getLanguage()), entries.get("singular")));
Map<String, String> missingValues = new HashMap<>(); Map<String, String> missingValues = new HashMap<>();
@ -50,10 +54,38 @@ public class Config {
return is(entry.toLowerCase(Locale.ROOT), value.toLowerCase(Locale.ROOT)); return is(entry.toLowerCase(Locale.ROOT), value.toLowerCase(Locale.ROOT));
} }
public static String getCurrencyText(int amount) { public static String getCurrencyText(int amount, String lang) {
return entries.get("format") String plural = entries.get("plural_%s".formatted(lang));
String singular = entries.get("singular_%s".formatted(lang));
if (plural == null || singular == null) {
plural = entries.get("plural");
singular = entries.get("singular");
}
return ChatColor.translateAlternateColorCodes('&', entries.get("format")
.replace("{}", String.valueOf(amount)) .replace("{}", String.valueOf(amount))
.replace("$", (amount != 1) ? entries.get("plural") : entries.get("singular")); .replace("$", (amount != 1) ? plural : singular)
+ ChatColor.RESET
);
}
public static String getCurrencyText(int amount, Locale locale) {
return getCurrencyText(amount, locale.getLanguage());
}
public static String getCurrencyText(int amount) {
return getCurrencyText(amount, getServerLocale().getLanguage());
}
public static Locale getServerLocale() {
Locale locale = Locale.forLanguageTag(entries.get("localization"));
if (locale.getCountry().isEmpty()) {
locale = Locale.getDefault();
}
return locale;
} }
public static UnrealConfig getuConf() { public static UnrealConfig getuConf() {
@ -70,4 +102,19 @@ public class Config {
return Material.DIAMOND; return Material.DIAMOND;
} }
public static String playerPrefix(String playerName) {
return ChatColor.translateAlternateColorCodes('&', entries.get("player").replace("{}", playerName)) + ChatColor.RESET;
}
public static String playerPrefix(Player player) {
return playerPrefix(player.getName());
}
public static Set<Locale> getAvailableLocales() {
return Set.of(
Locale.forLanguageTag("en"),
Locale.forLanguageTag("pt")
);
}
} }

View file

@ -21,6 +21,11 @@ public class Main extends JavaPlugin {
public void onEnable() { public void onEnable() {
instance = this; instance = this;
Config.loadConfig(new UnrealConfig(this, this.getDataFolder(), "config.yml")); Config.loadConfig(new UnrealConfig(this, this.getDataFolder(), "config.yml"));
getLogger().info(Messages.ENABLING.get(
"ItemEconomy",
getDescription().getVersion(),
Config.getServerLocale()
));
economy = new VaultLayer(); economy = new VaultLayer();
Bukkit.getServicesManager().register(Economy.class, economy, this, ServicePriority.High); Bukkit.getServicesManager().register(Economy.class, economy, this, ServicePriority.High);
@ -117,12 +122,24 @@ public class Main extends JavaPlugin {
} }
public static void addItems(Player player, Material type, int amount) { public static void addItems(Player player, Material type, int amount) {
HashMap<Integer, ItemStack> invOverflow = getInventory(player, InventoryID.INVENTORY).addItem(new ItemStack(type, amount)); if (amount <= 0) return;
HashMap<Integer, ItemStack> echestOverflow = getInventory(player, InventoryID.ENDER_CHEST).addItem(new ItemStack(type, invOverflow.values()
HashMap<Integer, ItemStack> invOverflow =
getInventory(player, InventoryID.INVENTORY)
.addItem(new ItemStack(type, amount));
int overflowAmount = invOverflow.values()
.stream() .stream()
.mapToInt(ItemStack::getAmount) .mapToInt(ItemStack::getAmount)
.sum())); .sum();
if (overflowAmount <= 0) {
return;
}
HashMap<Integer, ItemStack> echestOverflow =
getInventory(player, InventoryID.ENDER_CHEST)
.addItem(new ItemStack(type, overflowAmount));
for (ItemStack overflow : echestOverflow.values()) { for (ItemStack overflow : echestOverflow.values()) {
player.getWorld().dropItemNaturally(player.getLocation(), overflow); player.getWorld().dropItemNaturally(player.getLocation(), overflow);

View file

@ -0,0 +1,51 @@
package io.github.adrianvic.itemeconomy;
import io.github.adrianvic.itemeconomy.commands.Utils;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import java.util.Locale;
import java.util.ResourceBundle;
public enum Messages {
ENABLING("enabling"),
BALANCE_SUCCESSFUL("balance-successful"),
BALANCE_OTHER_SUCCESSFUL("balance-other-successful"),
MUST_BE_PLAYER_TO_ISSUE_COMMAND("must-be-player-to-issue-command"),
PAY_SUCCESSFUL("pay-successful"),
PAY_RECEIVED("pay-received"),
PAY_COULD_NOT_REALIZE_TRANSACTION("pay-could-not-realize-transaction"),
PAY_COULD_NOT_FIND_TARGET("pay-could-not-find-target"),
PAY_NOT_ENOUGH_MONEY("pay-not-enough-money"),
PAY_INVALID_AMOUNT("pay-invalid-amount"),
RELOADING("reloading"),
RELOAD_ERROR("reload-error"),
RELOAD_FINISHED("reload-finished");
private final String path;
Messages(String path) { this.path = path; }
private String raw(Locale locale) {
ResourceBundle bundle = ResourceBundle.getBundle("messages", locale);
return bundle.getString(path);
}
public String get(Locale locale, Object... args) {
String pattern = raw(locale);
try {
return ChatColor.translateAlternateColorCodes('&', args.length == 0 ? pattern : String.format(pattern, args));
} catch (Exception e) {
return pattern;
}
}
public String get(Player player, Object... args) {
Locale locale = Utils.localeOrDefault(player);
return get(locale, args);
}
public String get(Object... args) {
return get(Config.getServerLocale(), args);
}
}

View file

@ -2,6 +2,7 @@ package io.github.adrianvic.itemeconomy.commands;
import io.github.adrianvic.itemeconomy.Config; import io.github.adrianvic.itemeconomy.Config;
import io.github.adrianvic.itemeconomy.Main; import io.github.adrianvic.itemeconomy.Main;
import io.github.adrianvic.itemeconomy.Messages;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.command.Command; import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandExecutor;
@ -19,18 +20,17 @@ public class Balance implements CommandExecutor, TabCompleter {
public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String @NotNull [] strings) { public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String @NotNull [] strings) {
if ((commandSender.isOp() || commandSender.hasPermission("iteco.balance.others")) && strings.length > 0) { if ((commandSender.isOp() || commandSender.hasPermission("iteco.balance.others")) && strings.length > 0) {
double amount = Main.getEconomy().getBalance(strings[0]); double amount = Main.getEconomy().getBalance(strings[0]);
commandSender.sendMessage("%s has %s.".formatted( commandSender.sendMessage(Messages.BALANCE_OTHER_SUCCESSFUL.get(
strings[0], Utils.localeOrDefault(commandSender),
Config.getCurrencyText((int) amount) Config.playerPrefix(strings[0]),
)); Config.getCurrencyText((int) amount, Utils.localeOrDefault(commandSender))
));
} else { } else {
if (commandSender instanceof Player player) { if (commandSender instanceof Player player) {
double amount = Main.getEconomy().getBalance(player); double amount = Main.getEconomy().getBalance(player);
commandSender.sendMessage("You have %s.".formatted( commandSender.sendMessage(Messages.BALANCE_SUCCESSFUL.get(player, Config.getCurrencyText((int) amount, Utils.localeOrDefault(commandSender))));
Config.getCurrencyText((int) amount)
));
} else { } else {
commandSender.sendMessage("One must be a player to have a balance."); commandSender.sendMessage(Messages.MUST_BE_PLAYER_TO_ISSUE_COMMAND.get());
} }
} }
return true; return true;

View file

@ -2,6 +2,7 @@ package io.github.adrianvic.itemeconomy.commands;
import io.github.adrianvic.itemeconomy.Config; import io.github.adrianvic.itemeconomy.Config;
import io.github.adrianvic.itemeconomy.Main; import io.github.adrianvic.itemeconomy.Main;
import io.github.adrianvic.itemeconomy.Messages;
import net.milkbowl.vault.economy.EconomyResponse; import net.milkbowl.vault.economy.EconomyResponse;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@ -13,6 +14,7 @@ import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import java.util.List; import java.util.List;
import java.util.Locale;
import java.util.stream.Collectors; import java.util.stream.Collectors;
public class Pay implements CommandExecutor, TabCompleter { public class Pay implements CommandExecutor, TabCompleter {
@ -27,7 +29,7 @@ public class Pay implements CommandExecutor, TabCompleter {
try { try {
amount = Integer.parseInt(strings[1]); amount = Integer.parseInt(strings[1]);
String amountString = Config.getCurrencyText(amount); String amountString = Config.getCurrencyText(amount, Utils.localeOrDefault(commandSender));
if (commandSender instanceof Player player && Main.getEconomy().has(player, amount)) { if (commandSender instanceof Player player && Main.getEconomy().has(player, amount)) {
if (Bukkit.getPlayer(strings[0]) instanceof Player target) { if (Bukkit.getPlayer(strings[0]) instanceof Player target) {
@ -35,23 +37,26 @@ public class Pay implements CommandExecutor, TabCompleter {
if (withdrawResponse.transactionSuccess()) { if (withdrawResponse.transactionSuccess()) {
EconomyResponse depositResponse = Main.getEconomy().depositPlayer(target.getName(), amount); EconomyResponse depositResponse = Main.getEconomy().depositPlayer(target.getName(), amount);
if (depositResponse.transactionSuccess()) { if (depositResponse.transactionSuccess()) {
commandSender.sendMessage("Transaction of %s to %s was successfully realized.".formatted(amountString, target.getName())); commandSender.sendMessage(Messages.PAY_SUCCESSFUL.get(
target.sendMessage("You received %s from %s.".formatted(amountString, player.getName())); Utils.localeOrDefault(commandSender),
amountString,
Config.playerPrefix(target)));
target.sendMessage(Messages.PAY_RECEIVED.get(target, amountString, Config.playerPrefix(player)));
} else { } else {
commandSender.sendMessage("Could not realize transaction: %s".formatted(depositResponse.errorMessage)); commandSender.sendMessage(Messages.PAY_COULD_NOT_REALIZE_TRANSACTION.get(Utils.localeOrDefault(commandSender), depositResponse.errorMessage));
Main.getEconomy().depositPlayer(player.getName(), amount); Main.getEconomy().depositPlayer(player.getName(), amount);
} }
} else { } else {
commandSender.sendMessage("Could not realize transaction: %s".formatted(withdrawResponse.errorMessage)); commandSender.sendMessage(Messages.PAY_COULD_NOT_REALIZE_TRANSACTION.get(Utils.localeOrDefault(commandSender), withdrawResponse.errorMessage));;
} }
} else { } else {
commandSender.sendMessage("Could not find target player."); commandSender.sendMessage(Messages.PAY_COULD_NOT_FIND_TARGET.get(Utils.localeOrDefault(commandSender)));
} }
} else { } else {
commandSender.sendMessage("You don't have enough money."); commandSender.sendMessage(Messages.PAY_NOT_ENOUGH_MONEY.get(Utils.localeOrDefault(commandSender)));
} }
} catch (NumberFormatException nfe) { } catch (NumberFormatException nfe) {
commandSender.sendMessage("The amount you tried to pay is not valid."); commandSender.sendMessage(Messages.PAY_INVALID_AMOUNT.get(Utils.localeOrDefault(commandSender)));
return true; return true;
} }

View file

@ -2,20 +2,28 @@ package io.github.adrianvic.itemeconomy.commands;
import io.github.adrianvic.itemeconomy.Config; import io.github.adrianvic.itemeconomy.Config;
import io.github.adrianvic.itemeconomy.Main; import io.github.adrianvic.itemeconomy.Main;
import io.github.adrianvic.itemeconomy.Messages;
import io.github.adrianvic.itemeconomy.UnrealConfig; import io.github.adrianvic.itemeconomy.UnrealConfig;
import org.bukkit.command.Command; import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.Locale;
public class Reload implements CommandExecutor { public class Reload implements CommandExecutor {
@Override @Override
public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String @NotNull [] strings) { public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String @NotNull [] strings) {
Locale locale = Utils.localeOrDefault(commandSender);
try { try {
commandSender.sendMessage("[ECONOMY] %s".formatted(Messages.RELOADING.get(locale)));
Config.loadConfig(new UnrealConfig(Main.getInstance(), Main.getInstance().getDataFolder(), "config.yml")); Config.loadConfig(new UnrealConfig(Main.getInstance(), Main.getInstance().getDataFolder(), "config.yml"));
commandSender.sendMessage("[ECONOMY] %s".formatted(Messages.RELOAD_FINISHED.get(locale)));
return true; return true;
} catch (Exception e) { } catch (Exception e) {
commandSender.sendMessage("[ECONOMY] %s".formatted(Messages.RELOAD_ERROR.get(locale)));
e.printStackTrace();
return false; return false;
} }
} }

View file

@ -0,0 +1,15 @@
package io.github.adrianvic.itemeconomy.commands;
import io.github.adrianvic.itemeconomy.Config;
import io.github.adrianvic.itemeconomy.Main;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.Locale;
public class Utils {
public static Locale localeOrDefault(CommandSender sender) {
return (sender instanceof Player p) ? Locale.forLanguageTag(p.getLocale().replace('_', '-')) : Config.getServerLocale();
}
}

View file

@ -1,5 +1,7 @@
item: "diamond" item: "diamond" # MUST be a valid item.
singular: "diamond" singular: "diamond"
plural: "diamonds" plural: "diamonds"
format: "{} $" format: "&b{} $" # {} unfolds to amount and $ to singular or plural.
commands: "true" commands: "true" # Enables or disables plugin commands.
player: "&b{}" # {} unfolds to player name.
localization: "default" # can be "en" and "pt" too, if set to anything else uses system locale.

View file

@ -0,0 +1,13 @@
enabling=enabling
balance-successful=balance-successful
balance-other-successful=balance-other-successful
must-be-player-to-issue-command=must-be-player-to-issue-command
pay-successful=pay-successful
pay-received=pay-received
pay-could-not-realize-transaction=pay-could-not-realize-transaction
pay-could-not-find-target=pay-could-not-find-target
pay-not-enough-money=pay-not-enough-money
pay-invalid-amount=pay-invalid-amount
reloading=reloading
reload-error=reload-error
reload-finished=reload-finished

View file

@ -0,0 +1,13 @@
enabling=Starting %s version %s with locale '%s'.
balance-successful=You have %s.
balance-other-successful=%s has %s.
must-be-player-to-issue-command=You must be a player to issue this command.
pay-successful=Transaction of %s to %s was successfully realized.
pay-received=You received %s from %s.
pay-could-not-realize-transaction=Could not realize transaction: %s
pay-could-not-find-target=Could not find target player.
pay-not-enough-money=You don't have enough money.
pay-invalid-amount=The amount you tried to pay is not valid.
reloading=Reloading...
reload-error=An error occurred while reloading the config, please check your logs.
reload-finished=Reload complete.

View file

@ -0,0 +1,13 @@
enabling=Iniciando %s versão %s com localização para %s.
balance-successful=Você tem %s.
balance-other-successful=%s possui %s.
must-be-player-to-issue-command=Você precisa ser um jogador para executar esse comando.
pay-successful=Transação de %s para %s realizada com sucesso.
pay-received=Você recebeu %s de %s.
pay-could-not-realize-transaction=Não foi possível realizar a transação: %s
pay-could-not-find-target=Não foi possível encontrar o jogador-alvo.
pay-not-enough-money=Você não tem dinheiro suficiente.
pay-invalid-amount=A quantidade que você tentou enviar é inválida.
reloading=Recarregando...
reload-error=Ocorreu um erro ao recarregar, por favor, verifique seu registro.
reload-finished=Carregamento completo.

View file

@ -1,6 +1,6 @@
name: ItemEconomy name: ItemEconomy
main: io.github.adrianvic.itemeconomy.Main main: io.github.adrianvic.itemeconomy.Main
version: 1.2 version: 1.3.1
depend: [Vault] depend: [Vault]
api-version: '1.21' api-version: '1.21'
commands: commands: