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10 changed files with 63 additions and 26 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -3,3 +3,4 @@ build/
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out/
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.idea/
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libs/
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run/
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37
README.md
37
README.md
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@ -3,32 +3,35 @@
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<img alt="image" align="center" src="https://github.com/user-attachments/assets/06b7c885-e11d-415c-b45c-bea51f7e2cb7" />
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</p>
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ItemEconomy II is a fork of [ItemEconomy](https://modrinth.com/plugin/itemeconomy), keeping it updated to later versions of Minecraft and adding new features.
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**ItemEconomy II** is a fork of [ItemEconomy](https://modrinth.com/plugin/itemeconomy), keeping it updated to later versions of Minecraft and adding new features.
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This PaperMC plugin integrates with VaultUnlocked to provide a unique, item-based economy system for your Minecraft server. Instead of relying solely on virtual balances, players use in-game items as physical currency, adding a layer of immersion and realism to your economy.
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Features:
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- **Item-Based Currency:** Set any Minecraft item as your server's currency (default: diamonds).
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ItemEconomy is as powerful as you need and as simple as you want, with every feature being optional.
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## Features
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- **Item-Based Currency:** Set any Minecraft item as your server's currency (diamonds by default).
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- **VaultUnlocked Integration:** Fully compatible with VaultUnlocked, enabling seamless interaction with other economy-based plugins.
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- **Simple logic:** Just checks if the user has the item/how many when queried.
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- **Customizable Formatting:** Define how your currency is displayed, including singular and plural forms.
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- **Ender Chest support:** Items on Ender Chests are counted in the user balance.
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- **Built-int optional balance and pay commands** with support for permissions.
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- **Translation support** with per-user language and per-language currency name.
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## Configuration Example:
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```yaml
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item: diamond # Define the item to be used as currency.
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singular: diamond # Singular form of the currency.
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plural: diamonds # Plural form of the currency.
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format: "{} $" # {} will be replaced with the amount and $ either with singular or plural
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ender_chest: balance # Either none or balance
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commands: true # Disabling this will disable /balance and /pay
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```
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This configuration will use diamonds as the currency, displayed as {amount} {name}, e.g., "5 diamonds" or "1 diamond".
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## Usage:
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## Configuration
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An updated example configuration file is available [here](https://github.com/adrianvic/ItemEconomy/blob/main/src/main/resources/config.yml).
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## Usage
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- Players can earn, trade, and store the configured item as physical currency.
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- Integrates seamlessly with Vault-compatible plugins for shops, auctions, and more.
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- Once they spend the currency, that amount of the item will be subtracted from their inventory.
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- Administrators can customize the item and formatting to match their server's theme.
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## Commands
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<dl>
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<dt>/balance <player></dt>
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<dd>Prints player balance, permission is `iteco.balance` but is allowed by default. Requires permission `iteco.balance.others` to specify other user.</dd>
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<dt>/pay <player> <amount></dt>
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<dd>Transfers money from your account to another player's, permission is `iteco.pay` but is allowed by default.</dd>
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<dt>/itecoreload</dt>
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<dd>Reloads the plugin configuration, requires permission `iteco.reload`.</dd>
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</dl>
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@ -122,12 +122,24 @@ public class Main extends JavaPlugin {
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}
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public static void addItems(Player player, Material type, int amount) {
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HashMap<Integer, ItemStack> invOverflow = getInventory(player, InventoryID.INVENTORY).addItem(new ItemStack(type, amount));
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HashMap<Integer, ItemStack> echestOverflow = getInventory(player, InventoryID.ENDER_CHEST).addItem(new ItemStack(type, invOverflow.values()
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if (amount <= 0) return;
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HashMap<Integer, ItemStack> invOverflow =
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getInventory(player, InventoryID.INVENTORY)
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.addItem(new ItemStack(type, amount));
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int overflowAmount = invOverflow.values()
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.stream()
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.mapToInt(ItemStack::getAmount)
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.sum()));
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.sum();
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if (overflowAmount <= 0) {
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return;
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}
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HashMap<Integer, ItemStack> echestOverflow =
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getInventory(player, InventoryID.ENDER_CHEST)
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.addItem(new ItemStack(type, overflowAmount));
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for (ItemStack overflow : echestOverflow.values()) {
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player.getWorld().dropItemNaturally(player.getLocation(), overflow);
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@ -17,7 +17,11 @@ public enum Messages {
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PAY_COULD_NOT_REALIZE_TRANSACTION("pay-could-not-realize-transaction"),
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PAY_COULD_NOT_FIND_TARGET("pay-could-not-find-target"),
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PAY_NOT_ENOUGH_MONEY("pay-not-enough-money"),
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PAY_INVALID_AMOUNT("pay-invalid-amount");
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PAY_INVALID_AMOUNT("pay-invalid-amount"),
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RELOADING("reloading"),
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RELOAD_ERROR("reload-error"),
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RELOAD_FINISHED("reload-finished");
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private final String path;
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Messages(String path) { this.path = path; }
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@ -2,20 +2,28 @@ package io.github.adrianvic.itemeconomy.commands;
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import io.github.adrianvic.itemeconomy.Config;
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import io.github.adrianvic.itemeconomy.Main;
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import io.github.adrianvic.itemeconomy.Messages;
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import io.github.adrianvic.itemeconomy.UnrealConfig;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.jetbrains.annotations.NotNull;
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import java.util.Locale;
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public class Reload implements CommandExecutor {
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@Override
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public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String s, @NotNull String @NotNull [] strings) {
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Locale locale = Utils.localeOrDefault(commandSender);
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try {
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commandSender.sendMessage("[ECONOMY] %s".formatted(Messages.RELOADING.get(locale)));
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Config.loadConfig(new UnrealConfig(Main.getInstance(), Main.getInstance().getDataFolder(), "config.yml"));
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commandSender.sendMessage("[ECONOMY] %s".formatted(Messages.RELOAD_FINISHED.get(locale)));
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return true;
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} catch (Exception e) {
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commandSender.sendMessage("[ECONOMY] %s".formatted(Messages.RELOAD_ERROR.get(locale)));
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e.printStackTrace();
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return false;
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}
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}
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@ -8,3 +8,6 @@ pay-could-not-realize-transaction=pay-could-not-realize-transaction
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pay-could-not-find-target=pay-could-not-find-target
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pay-not-enough-money=pay-not-enough-money
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pay-invalid-amount=pay-invalid-amount
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reloading=reloading
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reload-error=reload-error
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reload-finished=reload-finished
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@ -8,3 +8,6 @@ pay-could-not-realize-transaction=Could not realize transaction: %s
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pay-could-not-find-target=Could not find target player.
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pay-not-enough-money=You don't have enough money.
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pay-invalid-amount=The amount you tried to pay is not valid.
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reloading=Reloading...
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reload-error=An error occurred while reloading the config, please check your logs.
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reload-finished=Reload complete.
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@ -8,3 +8,6 @@ pay-could-not-realize-transaction=N
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pay-could-not-find-target=Não foi possível encontrar o jogador-alvo.
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pay-not-enough-money=Você não tem dinheiro suficiente.
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pay-invalid-amount=A quantidade que você tentou enviar é inválida.
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reloading=Recarregando...
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reload-error=Ocorreu um erro ao recarregar, por favor, verifique seu registro.
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reload-finished=Carregamento completo.
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@ -1,6 +1,6 @@
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name: ItemEconomy
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main: io.github.adrianvic.itemeconomy.Main
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version: 1.2
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version: 1.3.1
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depend: [Vault]
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api-version: '1.21'
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commands:
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