package io.github.adrianvic.itemeconomy; import java.util.Arrays; import java.util.HashMap; import java.util.Iterator; import java.util.List; import net.milkbowl.vault.economy.Economy; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.plugin.ServicePriority; import org.bukkit.plugin.java.JavaPlugin; public class Main extends JavaPlugin { public void onEnable() { Config.loadConfig(new UnrealConfig(this, this.getDataFolder(), "config.yml")); Bukkit.getServicesManager().register(Economy.class, new VaultLayer(), this, ServicePriority.High); } public void onDisable() { super.onDisable(); } public static List getInventory(Player player) { return Arrays.stream(player.getInventory().getContents()).map((o) -> { return o == null ? new ItemStack(Material.AIR) : o; }).toList(); } public static boolean removeItems(Player player, Material type, int amount) { if (player.getInventory().all(type).values().stream().mapToInt(ItemStack::getAmount).sum() < amount) { return false; } else { player.getInventory().removeItem(new ItemStack[]{new ItemStack(type, amount)}); return true; } } public static void addItems(Player player, Material type, int amount) { HashMap nope = player.getInventory().addItem(new ItemStack[]{new ItemStack(type, amount)}); Iterator var4 = nope.values().iterator(); while(var4.hasNext()) { ItemStack v = (ItemStack)var4.next(); player.getWorld().dropItemNaturally(player.getLocation(), v); } } }