ItemEconomy/src/main/java/io/github/adrianvic/itemeconomy/VaultLayer.java
adrian 717f1b9a1a Bumped version to 1.2.
Added `/balance` and `/pay` commands and a config option to enable them.

Added safeIs method to Config to match values without case sensitivity.

Added getCurrencyText method to Config to generate a formatted string from a currency amount.

Value 'format' from config file now supports amount-name replacement.

Main now stores the instance of VaultLayer for further use.
2026-01-02 20:55:50 -03:00

208 lines
6.3 KiB
Java

package io.github.adrianvic.itemeconomy;
import java.util.List;
import net.milkbowl.vault.economy.Economy;
import net.milkbowl.vault.economy.EconomyResponse;
import net.milkbowl.vault.economy.EconomyResponse.ResponseType;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
public class VaultLayer implements Economy {
public boolean isEnabled() {
return true;
}
public String getName() {
return "ItemEconomy II";
}
public boolean hasBankSupport() {
return false;
}
public int fractionalDigits() {
return 0;
}
public String format(double amount) {
return Config.getCurrencyText((int) amount);
}
public String currencyNamePlural() {
return Config.get("plural");
}
public String currencyNameSingular() {
return Config.get("singular");
}
public boolean hasAccount(String playerName) {
return Bukkit.getPlayer(playerName) != null;
}
public double getBalance(String playerName) {
return Main.getBalance(playerName);
}
public boolean has(String playerName, double amount) {
return Main.getBalance(playerName) >= amount;
}
public EconomyResponse withdrawPlayer(String playerName, double amount) {
if (amount == 0.0D) {
return new EconomyResponse(amount, this.getBalance(playerName), ResponseType.SUCCESS, (String)null);
} else if (amount < 0.0D) {
return this.depositPlayer(playerName, -amount);
} else if (!this.has(playerName, amount)) {
return new EconomyResponse(amount, this.getBalance(playerName), ResponseType.FAILURE, "Insufficient founds.");
} else {
Player player;
if ((player = Bukkit.getPlayer(playerName)) == null) {
return new EconomyResponse(amount, this.getBalance(playerName), ResponseType.FAILURE, "This player is offline.");
} else {
return !Main.removeItems(player, Config.ecoItem(), (int)amount) ? new EconomyResponse(amount, this.getBalance(playerName), ResponseType.FAILURE, "Insufficient founds.") : new EconomyResponse(amount, this.getBalance(playerName), ResponseType.SUCCESS, (String)null);
}
}
}
public EconomyResponse depositPlayer(String playerName, double amount) {
if (amount == 0.0D) {
return new EconomyResponse(amount, this.getBalance(playerName), ResponseType.SUCCESS, (String)null);
} else if (amount < 0.0D) {
return this.withdrawPlayer(playerName, -amount);
} else {
Player player;
if ((player = Bukkit.getPlayer(playerName)) == null) {
return new EconomyResponse(amount, this.getBalance(playerName), ResponseType.FAILURE, "This player is offline.");
} else {
Main.addItems(player, Config.ecoItem(), (int)amount);
return new EconomyResponse(amount, this.getBalance(playerName), ResponseType.SUCCESS, (String)null);
}
}
}
public boolean hasAccount(OfflinePlayer player) {
return this.hasAccount(player.getName());
}
public boolean hasAccount(String playerName, String worldName) {
return this.hasAccount(playerName);
}
public boolean hasAccount(OfflinePlayer player, String worldName) {
return this.hasAccount(player.getName());
}
public double getBalance(OfflinePlayer player) {
return this.getBalance(player.getName());
}
public double getBalance(String playerName, String world) {
return this.getBalance(playerName);
}
public double getBalance(OfflinePlayer player, String world) {
return this.getBalance(player.getName());
}
public boolean has(OfflinePlayer player, double amount) {
return this.has(player.getName(), amount);
}
public boolean has(String playerName, String worldName, double amount) {
return this.has(playerName, amount);
}
public boolean has(OfflinePlayer player, String worldName, double amount) {
return this.has(player.getName(), amount);
}
public EconomyResponse withdrawPlayer(OfflinePlayer player, double amount) {
return this.withdrawPlayer(player.getName(), amount);
}
public EconomyResponse withdrawPlayer(String playerName, String worldName, double amount) {
return this.withdrawPlayer(playerName, amount);
}
public EconomyResponse withdrawPlayer(OfflinePlayer player, String worldName, double amount) {
return this.withdrawPlayer(player.getName(), amount);
}
public EconomyResponse depositPlayer(OfflinePlayer player, double amount) {
return this.depositPlayer(player.getName(), amount);
}
public EconomyResponse depositPlayer(String playerName, String worldName, double amount) {
return this.depositPlayer(playerName, amount);
}
public EconomyResponse depositPlayer(OfflinePlayer player, String worldName, double amount) {
return this.depositPlayer(player.getName(), amount);
}
public EconomyResponse createBank(String name, String player) {
return null;
}
public EconomyResponse createBank(String name, OfflinePlayer player) {
return null;
}
public EconomyResponse deleteBank(String name) {
return null;
}
public EconomyResponse bankBalance(String name) {
return null;
}
public EconomyResponse bankHas(String name, double amount) {
return null;
}
public EconomyResponse bankWithdraw(String name, double amount) {
return null;
}
public EconomyResponse bankDeposit(String name, double amount) {
return null;
}
public EconomyResponse isBankOwner(String name, String playerName) {
return null;
}
public EconomyResponse isBankOwner(String name, OfflinePlayer player) {
return null;
}
public EconomyResponse isBankMember(String name, String playerName) {
return null;
}
public EconomyResponse isBankMember(String name, OfflinePlayer player) {
return null;
}
public List<String> getBanks() {
return List.of();
}
public boolean createPlayerAccount(String playerName) {
return false;
}
public boolean createPlayerAccount(OfflinePlayer player) {
return false;
}
public boolean createPlayerAccount(String playerName, String worldName) {
return false;
}
public boolean createPlayerAccount(OfflinePlayer player, String worldName) {
return false;
}
}