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# Eye of Nemesis
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Eye of Nemesis is a plugin that allows server admins to write [policies](#Policies) that will deny or allow (black/whitelist) players to do specific things based on the value of [nodes](#Nodes).
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Eye of Nemesis is a plugin that allows server admins to write policies that will deny or allow (black/whitelist) players to do specific things based on the value of nodes.
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## Warnings
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- Even though running `/eye` will tell you to run `/eye help` to list all available commands, this is not implemented yet, however all commands are available as tab-complete of `/eye`.
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- This plugin is in a very early stage.
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## Policies
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Policy is a structure that holds nodes and tell them _where_ to act. For example, a Location policy will tell its child nodes that they work from coordinates `x1 y1 z1` to `x2 y2 z2`.
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Currently, the only policy type is Location.
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## Nodes
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Nodes are specific rules that rely on it's value to know _when_ to act. For example, a useItem policy with value `cookie` will prevent users from doing anything with a cookie.
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### `useItem`
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**Triggered:** breaking/placing/interacting with anything using this item.
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**Expects:** list of strings.
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### `useEnchantment`
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**Triggered:** breaking/placing/interacting with anything using an item with the specified enchantment, **will allow items without enchantment even on allowlist mode**.
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**Expects:** map of _string: string_.
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### `attackWith`
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**Triggered:** attacking with this item in hand.
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**Expects:** list of strings.
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## Motivations
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I made this plugin as an effort to preserve a village from my private server. Originally from beta 1.7.3 Betalands server, then transferred to RetroMC, and finly we downloaded the chunks to merge into our server, I was afraid it would not have the same feeling after all the updates, so I had the idea to make a plugin that can block the newer features.
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## Performance
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This plugin is not scalable as it is and will run unoptimized checks when your players do certain things in the server if you have policies enabled, I made it for a server with a few friends.
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For every policy there's a check, for every matching policy there are its child nodes, each one introducing new checks. Keep that in mind.
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This plugin is not scalable as it is and will end up running unoptimized checks when your players do things with policies in effect, I made it for a server with a few friends. I'll look forward into writing more performant code after all my other priorities are implemented.
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