eye_of_nemesis_social_cover [![Modrinth Badge](https://img.shields.io/badge/Modrinth-Black?style=social&logo=Modrinth&logoColor=green)](https://modrinth.com/plugin/eye-of-nemesis) [![Build status badge](https://github.com/adrianvic/NemesisEye/actions/workflows/build.yml/badge.svg)](https://github.com/adrianvic/NemesisEye/actions/workflows/build.yml) [![GitHub Release](https://img.shields.io/github/v/release/adrianvic/NemesisEye?include_prereleases&style=flat&label=Latest%20Release)](https://github.com/adrianvic/NemesisEye/releases) [![English Wiki Badge](https://img.shields.io/badge/English-White?style=flat-square&label=Wiki&color=black)](https://github.com/adrianvic/NemesisEye/wiki) [![Portuguese Wiki Badge](https://img.shields.io/badge/Portuguese-White?style=flat-square&label=Wiki&color=black)](https://mgr.rf.gd/w/Eye_of_Nemesis) > [!IMPORTANT] > This project is in an early stage, please report any bug you find. # Eye of Nemesis Eye of Nemesis is a plugin that allows server admins to write policies that will deny or allow (black/whitelist) players to do specific things based on the value of nodes. ## Motivations I made this plugin as an effort to preserve a village from my private server. Originally from beta 1.7.3 Betalands server, then transferred to RetroMC, and then finally we downloaded the chunks to merge into our server, I was afraid it would not have the same feeling after all the updates, so I had the idea to make a plugin that can block the newer features. ## Game version and loaders Since version 1.0.3-SNAPSHOT, Eye of Nemesis has _reflection_, a technique that allows me to target multiple versions of the game while sharing the codebase across versions. Currently, we support the following Minecraft versions/loaders: - **PaperMC** `1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10` - **Bukkit** `b1.7.3 (CB1060)` ## Performance This plugin is not scalable as it is and will end up running unoptimized checks when your players do things with policies in effect, I made it for a server with a few friends. I'll look forward into writing more performant code after all my other priorities are implemented.