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Controls/Paint/Tools/Pipe.js
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Controls/Paint/Tools/Pipe.js
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////////////////////////////////////////////////////////////
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//// © Microsoft. All rights reserved. ////
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////////////////////////////////////////////////////////////
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(function (AppNS) {
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'use strict';
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// The Pipe tool has a 3D look to it
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var Pipe = WinJS.Class.define(
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// Constructor
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function () {
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this.autoWidth = false; // Whether or not width is based on path touch-box data or manual width value
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this.width = 20; // The default line manual width
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this.height = 6; // The 'height' of the 3D pipe look, in pixels
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this.maxHeight = 6;
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this.numBristles = 0; // Number of bristles on each side of the pipe
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this.bristles = []; // All of the pipe bristles
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this.pxPerBristle = 1; // The width of each bristle in pixels
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this.middleBristle = new AppNS.Painter.Tools.Bristle();
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},
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// Variables and Methods
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{
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// Begins rendering the beginning of the path
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renderStart: function (path, painter) {
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var color = new AppNS.Painter.Graphics.Color();
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color.fromColor(painter.color);
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// If the color is dark, we lighten it
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if (color.red + color.green + color.blue < 255 * 3 / 2) {
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color.lighten(0.2);
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}
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// Inner Bristles
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this.numBristles = Math.floor(0.25 * this.width / this.pxPerBristle);
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if (this.numBristles <= 0) {
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this.numBristles = 1;
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}
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for (var i = 0; i < this.numBristles; i++) {
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this.bristles[i] = new AppNS.Painter.Tools.Bristle();
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this.bristles[i].color.fromColor(color);
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this.bristles[i].color.scale(1 - ((i + 1) / this.numBristles) * (this.height / this.maxHeight));
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this.bristles[i].width = this.pxPerBristle;
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}
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// Large inner bristle
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this.middleBristle.width = this.width - (this.numBristles * this.pxPerBristle * 2);
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this.middleBristle.color.fromColor(color);
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var ctx = painter.canvas.context;
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ctx.shadowOffsetX = 0;
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ctx.shadowOffsetY = 0;
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ctx.shadowBlur = 0;
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ctx.globalCompositeOperation = "source-over";
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ctx.globalAlpha = 1.0;
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},
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// Renders the given path using the current style
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render: function (path, painter) {
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var ctx = painter.canvas.context;
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// Get start and end widths for the stroke part
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var wStart = this.width;
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var wEnd = this.width;
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if (this.autoWidth) {
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path.calculateWidth();
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wStart = path.wStart;
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wEnd = path.wEnd;
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}
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var outerStart = this.middleBristle.width / 2;
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var outerEnd = this.middleBristle.width / 2;
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if (path.starting) {
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// Draw each simulated bristle as a bezier curve
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for (var i = this.numBristles - 1; i >= 0; i--) {
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var offsetStart = (i + 0.5) * this.pxPerBristle + this.middleBristle.width / 2;
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var offsetEnd = (i + 0.5) * this.pxPerBristle + this.middleBristle.width / 2;
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ctx.strokeStyle = this.bristles[i].color.toString();
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ctx.fillStyle = this.bristles[i].color.toString();
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ctx.lineWidth = this.bristles[i].width;
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// Draw the Bristle
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path.calculateStartCurve(offsetStart, offsetEnd, 3, wEnd);
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ctx.beginPath();
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ctx.moveTo(path.pStart.x, path.pStart.y);
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ctx.bezierCurveTo(path.cpStart.x, path.cpStart.y, path.cpEnd.x, path.cpEnd.y, path.pEnd.x, path.pEnd.y);
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ctx.closePath();
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ctx.fill();
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}
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// Draw middle
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path.calculateStartCurve(this.middleBristle.width / 2, this.middleBristle.width / 2, 3, wEnd);
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ctx.beginPath();
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ctx.moveTo(path.pStart.x, path.pStart.y);
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ctx.bezierCurveTo(path.cpStart.x, path.cpStart.y, path.cpEnd.x, path.cpEnd.y, path.pEnd.x, path.pEnd.y);
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ctx.closePath();
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ctx.fillStyle = this.middleBristle.color.toString();
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ctx.fill();
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}
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if (path.drawable) {
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ctx.lineWidth = this.pxPerBristle + 0.5;
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// Draw each simulated bristle as a bezier curve
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for (var i = this.numBristles - 1; i >= 0; i--) {
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var offsetStart = (i + 0.5) * this.pxPerBristle + outerStart;
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var offsetEnd = (i + 0.5) * this.pxPerBristle + outerEnd;
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var overlap = 1.5 * (1 - i / this.numBristles);
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// Draw the middle bristle.
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// Start at first point of shape, then bezier to second.
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ctx.beginPath();
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path.calculateBezier(offsetStart, offsetEnd, overlap);
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ctx.moveTo(path.pStart.x, path.pStart.y);
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ctx.bezierCurveTo(path.cpStart.x, path.cpStart.y, path.cpEnd.x, path.cpEnd.y, path.pEnd.x, path.pEnd.y);
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// Line to third point of shape, then bezier to fourth, then close the path
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path.calculateBezier(-offsetStart, -offsetEnd, overlap);
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ctx.lineTo(path.pEnd.x, path.pEnd.y);
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ctx.bezierCurveTo(path.cpEnd.x, path.cpEnd.y, path.cpStart.x, path.cpStart.y, path.pStart.x, path.pStart.y);
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ctx.closePath();
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// Set fill Style and fill shape
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ctx.fillStyle = this.bristles[i].color.toString();
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ctx.fill();
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}
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// Draw the middle bristle.
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// Start at first point of shape, then bezier to second.
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ctx.beginPath();
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path.calculateBezier(outerStart, outerEnd, 2);
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ctx.moveTo(path.pStart.x, path.pStart.y);
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ctx.bezierCurveTo(path.cpStart.x, path.cpStart.y, path.cpEnd.x, path.cpEnd.y, path.pEnd.x, path.pEnd.y);
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// Line to third point of shape, then bezier to fourth, then close the path
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path.calculateBezier(-outerStart, -outerEnd, 2);
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ctx.lineTo(path.pEnd.x, path.pEnd.y);
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ctx.bezierCurveTo(path.cpEnd.x, path.cpEnd.y, path.cpStart.x, path.cpStart.y, path.pStart.x, path.pStart.y);
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ctx.closePath();
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// Set fill Style and fill shape
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ctx.fillStyle = this.middleBristle.color.toString();
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ctx.fill();
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}
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},
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// Renders the end of the path with the current style
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renderStop: function (path, painter) {
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var ctx = painter.canvas.context;
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// Get start and end widths for the stroke part
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var wStart = this.width;
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var wEnd = this.width;
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if (this.autoWidth){
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path.calculateWidth();
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wStart = path.wStart;
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wEnd = path.wEnd;
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}
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// If haven't drawn starting effect yet
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if (path.created || path.starting) {
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var x = path.p3.x;
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var y = path.p3.y;
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// Draw bristles
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for (var i = this.numBristles - 1; i >= 0; i--) {
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var radius = (i + 0.5) * this.pxPerBristle + this.middleBristle.width / 2;
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// Draw the Bristle
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ctx.fillStyle = this.bristles[i].color.toString();
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painter.canvas.drawCircle(x, y, radius);
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}
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// Draw middle
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ctx.fillStyle = this.middleBristle.color.toString();
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painter.canvas.drawCircle(x, y, this.middleBristle.width / 2);
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} else { // Otherwise, draw a curve to end the path
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// Draw each simulated bristle as a bezier curve
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for (var i = this.numBristles - 1; i >= 0; i--) {
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var offsetStart = (i + 0.5) * this.pxPerBristle + this.middleBristle.width / 2;
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var offsetEnd = (i + 0.5) * this.pxPerBristle + this.middleBristle.width / 2;
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var overlap = 1.5 * (1 - i / this.numBristles);
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ctx.fillStyle = this.bristles[i].color.toString();
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ctx.lineWidth = this.bristles[i].width;
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// Draw the Bristle
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path.calculateStopCurve(offsetStart, offsetEnd, 3, wEnd, overlap);
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ctx.beginPath();
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ctx.moveTo(path.pStart.x, path.pStart.y);
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ctx.bezierCurveTo(path.cpStart.x, path.cpStart.y, path.cpEnd.x, path.cpEnd.y, path.pEnd.x, path.pEnd.y);
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ctx.closePath();
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ctx.fill();
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}
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// Draw middle
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path.calculateStopCurve(this.middleBristle.width / 2, this.middleBristle.width / 2, 3, wEnd, 2);
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ctx.beginPath();
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ctx.moveTo(path.pStart.x, path.pStart.y);
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ctx.bezierCurveTo(path.cpStart.x, path.cpStart.y, path.cpEnd.x, path.cpEnd.y, path.pEnd.x, path.pEnd.y);
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ctx.closePath();
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ctx.fillStyle = this.middleBristle.color.toString();
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ctx.fill();
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}
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}
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}
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);
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WinJS.Namespace.defineWithParent(AppNS, "Painter.Tools", {
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Pipe: Pipe
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});
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})(Microsoft.Paint);
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