Replaced the algorithm for determining whether two colors are distinguishable. Merged some duplicated code into its own methods.
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4 changed files with 109 additions and 29 deletions
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@ -138,16 +138,91 @@ public class ColorUtil {
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return backgroundColor;
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}
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public static int[] rgb2lab(int R, int G, int B) {
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//http://www.brucelindbloom.com
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float r, g, b, X, Y, Z, fx, fy, fz, xr, yr, zr;
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float Ls, as, bs;
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float eps = 216.f / 24389.f;
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float k = 24389.f / 27.f;
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float Xr = 0.964221f; // reference white D50
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float Yr = 1.0f;
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float Zr = 0.825211f;
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// RGB to XYZ
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r = R / 255.f; //R 0..1
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g = G / 255.f; //G 0..1
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b = B / 255.f; //B 0..1
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// assuming sRGB (D65)
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if (r <= 0.04045)
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r = r / 12;
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else
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r = (float) Math.pow((r + 0.055) / 1.055, 2.4);
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if (g <= 0.04045)
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g = g / 12;
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else
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g = (float) Math.pow((g + 0.055) / 1.055, 2.4);
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if (b <= 0.04045)
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b = b / 12;
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else
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b = (float) Math.pow((b + 0.055) / 1.055, 2.4);
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X = 0.436052025f * r + 0.385081593f * g + 0.143087414f * b;
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Y = 0.222491598f * r + 0.71688606f * g + 0.060621486f * b;
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Z = 0.013929122f * r + 0.097097002f * g + 0.71418547f * b;
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// XYZ to Lab
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xr = X / Xr;
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yr = Y / Yr;
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zr = Z / Zr;
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if (xr > eps)
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fx = (float) Math.pow(xr, 1 / 3.);
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else
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fx = (float) ((k * xr + 16.) / 116.);
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if (yr > eps)
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fy = (float) Math.pow(yr, 1 / 3.);
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else
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fy = (float) ((k * yr + 16.) / 116.);
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if (zr > eps)
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fz = (float) Math.pow(zr, 1 / 3.);
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else
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fz = (float) ((k * zr + 16.) / 116);
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Ls = (116 * fy) - 16;
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as = 500 * (fx - fy);
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bs = 200 * (fy - fz);
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int[] lab = new int[3];
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lab[0] = (int) (2.55 * Ls + .5);
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lab[1] = (int) (as + .5);
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lab[2] = (int) (bs + .5);
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return lab;
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}
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/**
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* Calculates the distance of two colors in 3D Space.
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* Computes the difference between two RGB colors by converting them to the L*a*b scale and
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* comparing them using the CIE76 algorithm { http://en.wikipedia.org/wiki/Color_difference#CIE76}
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*
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* Taken from http://stackoverflow.com/a/1725535/984061
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* @return > 23 corresponds to a JND (just noticeable difference)
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*/
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public static boolean calculateColorDistance(int color1, int color2) {
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double red = Math.pow(Math.abs(Color.red(color2) - Color.red(color1)), 2);
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double green = Math.pow(Math.abs(Color.green(color2) - Color.green(color1)), 2);
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double blue = Math.pow(Math.abs(Color.blue(color2) - Color.blue(color1)), 2);
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double distance = red + green + blue;
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return distance < 55000;
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public static double getColorDifference(int a, int b) {
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int r1, g1, b1, r2, g2, b2;
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r1 = Color.red(a);
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g1 = Color.green(a);
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b1 = Color.blue(a);
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r2 = Color.red(b);
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g2 = Color.green(b);
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b2 = Color.blue(b);
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int[] lab1 = rgb2lab(r1, g1, b1);
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int[] lab2 = rgb2lab(r2, g2, b2);
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return Math.sqrt(Math.pow(lab2[0] - lab1[0], 2) + Math.pow(lab2[1] - lab1[1], 2) + Math.pow(lab2[2] - lab1[2], 2));
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}
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}
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