Fixed play/pause button offset too far to the right in landscape mode.
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2 changed files with 32 additions and 12 deletions
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@ -25,6 +25,12 @@
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<p>You can view the changelog dialog again at any time from the <i>about</i> section.</p>
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<h3>Version 0.9.44 beta4</h3>
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<ol>
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<li><b>FIX:</b> Play/pause button offset too far to the right in landscape mode.</li>
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</ol>
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<h3>Version 0.9.44 beta3</h3>
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<ol>
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@ -80,7 +80,7 @@ import butterknife.ButterKnife;
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/**
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* @author Karim Abou Zeid (kabouzeid)
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* <p>
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* <p/>
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* Do not use {@link #setContentView(int)} but wrap your layout with
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* {@link #wrapSlidingMusicPanelAndFab(int)} first and then return it in {@link #createContentView()}
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*/
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@ -197,14 +197,21 @@ public abstract class AbsSlidingMusicPanelActivity extends AbsMusicServiceActivi
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progressViewsUpdateHandler = new MusicProgressViewsUpdateHandler(this);
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slidingUpPanelLayout.post(new Runnable() {
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// I know the nested post calls are ugly, but this is necessary for the fab to be in the right position!
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playPauseButton.post(new Runnable() {
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@Override
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public void run() {
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if (slidingUpPanelLayout.getPanelState() == SlidingUpPanelLayout.PanelState.EXPANDED) {
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mediaControllerContainer.setVisibility(View.VISIBLE);
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onPanelSlide(slidingUpPanelLayout, 1);
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onPanelExpanded(slidingUpPanelLayout);
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}
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dummyFab.post(new Runnable() {
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@Override
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public void run() {
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playPauseButton.requestLayout();
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if (slidingUpPanelLayout.getPanelState() == SlidingUpPanelLayout.PanelState.EXPANDED) {
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mediaControllerContainer.setVisibility(View.VISIBLE);
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onPanelSlide(slidingUpPanelLayout, 1);
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onPanelExpanded(slidingUpPanelLayout);
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}
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}
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});
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}
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});
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}
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@ -401,11 +408,18 @@ public abstract class AbsSlidingMusicPanelActivity extends AbsMusicServiceActivi
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initFabColorAnimatorIfNecessary();
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initMiniPlayerAlphaAnimatorIfNecessary();
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int durationProgress = (int) (SLIDING_PANEL_ANIMATION_STEPS * slideOffset);
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fabXAnimator.setCurrentPlayTime(durationProgress);
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fabYAnimator.setCurrentPlayTime(durationProgress);
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fabColorAnimator.setCurrentPlayTime(durationProgress);
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miniPlayerAlphaAnimator.setCurrentPlayTime(durationProgress);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP_MR1) {
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fabXAnimator.setCurrentFraction(slideOffset);
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fabYAnimator.setCurrentFraction(slideOffset);
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fabColorAnimator.setCurrentFraction(slideOffset);
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miniPlayerAlphaAnimator.setCurrentFraction(slideOffset);
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} else {
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int durationProgress = (int) (SLIDING_PANEL_ANIMATION_STEPS * slideOffset);
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fabXAnimator.setCurrentPlayTime(durationProgress);
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fabYAnimator.setCurrentPlayTime(durationProgress);
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fabColorAnimator.setCurrentPlayTime(durationProgress);
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miniPlayerAlphaAnimator.setCurrentPlayTime(durationProgress);
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}
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}
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@Override
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