Refactored some variable names
This commit is contained in:
parent
09a1523d57
commit
f62e850b86
3 changed files with 312 additions and 316 deletions
2
app/src/main/java/com/kabouzeid/gramophone/helper/bitmapblur/BlurProcess.java
Normal file → Executable file
2
app/src/main/java/com/kabouzeid/gramophone/helper/bitmapblur/BlurProcess.java
Normal file → Executable file
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@ -1,7 +1,6 @@
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package com.kabouzeid.gramophone.helper.bitmapblur;
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import android.graphics.Bitmap;
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import android.support.annotation.Nullable;
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interface BlurProcess {
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/**
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@ -12,6 +11,5 @@ interface BlurProcess {
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* @param radius the radius in pixels to blur the image
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* @return the blurred version of the image.
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*/
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@Nullable
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Bitmap blur(Bitmap original, float radius);
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}
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517
app/src/main/java/com/kabouzeid/gramophone/helper/bitmapblur/JavaBlurProcess.java
Normal file → Executable file
517
app/src/main/java/com/kabouzeid/gramophone/helper/bitmapblur/JavaBlurProcess.java
Normal file → Executable file
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@ -1,19 +1,17 @@
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package com.kabouzeid.gramophone.helper.bitmapblur;
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import android.graphics.Bitmap;
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import android.support.annotation.NonNull;
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import android.support.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.concurrent.Callable;
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/**
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* Blur using Java code.
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* <p/>
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*
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* This is a compromise between Gaussian Blur and Box blur
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* It creates much better looking blurs than Box Blur, but is
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* 7x faster than my Gaussian Blur implementation.
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* <p/>
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* I called it Stack Blur because this describes best how this
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* filter works internally: it creates a kind of moving stack
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* of colors whilst scanning through the image. Thereby it
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@ -24,310 +22,309 @@ import java.util.concurrent.Callable;
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* on the left side of the stack.
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*
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* @author Enrique López Mañas <eenriquelopez@gmail.com>
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* http://www.neo-tech.es
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* <p/>
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* Author of the original algorithm: Mario Klingemann <mario.quasimondo.com>
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* <p/>
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* Based heavily on http://vitiy.info/Code/stackblur.cpp
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* See http://vitiy.info/stackblur-algorithm-multi-threaded-blur-for-cpp/
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* http://www.neo-tech.es
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*
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* Author of the original algorithm: Mario Klingemann <mario.quasimondo.com>
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*
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* Based heavily on http://vitiy.info/Code/stackblur.cpp
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* See http://vitiy.info/stackblur-algorithm-multi-threaded-blur-for-cpp/
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*
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* @copyright: Enrique López Mañas
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* @license: Apache License 2.0
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*/
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class JavaBlurProcess implements BlurProcess {
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private static final short[] stackblur_mul = {
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
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482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
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437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
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497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
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320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
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446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
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329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
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505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
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399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
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324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
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268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
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451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
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385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
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332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259
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};
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private static final short[] stackblur_mul = {
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
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482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
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437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
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497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
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320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
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446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
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329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
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505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
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399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
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324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
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268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
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451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
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385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
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332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259
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};
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private static final byte[] stackblur_shr = {
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9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
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};
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private static final byte[] stackblur_shr = {
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9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
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};
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@Nullable
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@Override
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public Bitmap blur(@NonNull Bitmap original, float radius) {
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int w = original.getWidth();
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int h = original.getHeight();
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int[] currentPixels = new int[w * h];
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original.getPixels(currentPixels, 0, w, 0, 0, w, h);
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int cores = StackBlurManager.EXECUTOR_THREADS;
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@Override
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public Bitmap blur(Bitmap original, float radius) {
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int w = original.getWidth();
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int h = original.getHeight();
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int[] currentPixels = new int[w * h];
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original.getPixels(currentPixels, 0, w, 0, 0, w, h);
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int cores = StackBlurManager.EXECUTOR_THREADS;
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ArrayList<BlurTask> horizontal = new ArrayList<BlurTask>(cores);
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ArrayList<BlurTask> vertical = new ArrayList<BlurTask>(cores);
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for (int i = 0; i < cores; i++) {
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horizontal.add(new BlurTask(currentPixels, w, h, (int) radius, cores, i, 1));
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vertical.add(new BlurTask(currentPixels, w, h, (int) radius, cores, i, 2));
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}
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ArrayList<BlurTask> horizontal = new ArrayList<BlurTask>(cores);
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ArrayList<BlurTask> vertical = new ArrayList<BlurTask>(cores);
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for (int i = 0; i < cores; i++) {
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horizontal.add(new BlurTask(currentPixels, w, h, (int) radius, cores, i, 1));
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vertical.add(new BlurTask(currentPixels, w, h, (int) radius, cores, i, 2));
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}
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try {
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StackBlurManager.EXECUTOR.invokeAll(horizontal);
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} catch (InterruptedException e) {
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return null;
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}
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try {
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StackBlurManager.EXECUTOR.invokeAll(horizontal);
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} catch (InterruptedException e) {
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return null;
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}
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try {
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StackBlurManager.EXECUTOR.invokeAll(vertical);
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} catch (InterruptedException e) {
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return null;
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}
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try {
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StackBlurManager.EXECUTOR.invokeAll(vertical);
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} catch (InterruptedException e) {
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return null;
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}
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return Bitmap.createBitmap(currentPixels, w, h, Bitmap.Config.ARGB_8888);
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}
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return Bitmap.createBitmap(currentPixels, w, h, Bitmap.Config.ARGB_8888);
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}
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private static void blurIteration(int[] src, int w, int h, int radius, int cores, int core, int step) {
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int x, y, xp, yp, i;
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int sp;
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int stack_start;
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int stack_i;
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private static void blurIteration(int[] src, int w, int h, int radius, int cores, int core, int step) {
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int x, y, xp, yp, i;
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int sp;
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int stack_start;
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int stack_i;
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int src_i;
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int dst_i;
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int src_i;
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int dst_i;
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long sum_r, sum_g, sum_b,
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sum_in_r, sum_in_g, sum_in_b,
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sum_out_r, sum_out_g, sum_out_b;
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long sum_r, sum_g, sum_b,
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sum_in_r, sum_in_g, sum_in_b,
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sum_out_r, sum_out_g, sum_out_b;
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int wm = w - 1;
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int hm = h - 1;
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int div = (radius * 2) + 1;
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int mul_sum = stackblur_mul[radius];
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byte shr_sum = stackblur_shr[radius];
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int[] stack = new int[div];
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int wm = w - 1;
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int hm = h - 1;
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int div = (radius * 2) + 1;
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int mul_sum = stackblur_mul[radius];
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byte shr_sum = stackblur_shr[radius];
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int[] stack = new int[div];
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if (step == 1) {
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int minY = core * h / cores;
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int maxY = (core + 1) * h / cores;
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if (step == 1) {
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int minY = core * h / cores;
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int maxY = (core + 1) * h / cores;
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for (y = minY; y < maxY; y++) {
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sum_r = sum_g = sum_b =
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sum_in_r = sum_in_g = sum_in_b =
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sum_out_r = sum_out_g = sum_out_b = 0;
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for (y = minY; y < maxY; y++) {
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sum_r = sum_g = sum_b =
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sum_in_r = sum_in_g = sum_in_b =
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sum_out_r = sum_out_g = sum_out_b = 0;
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src_i = w * y; // start of line (0,y)
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src_i = w * y; // start of line (0,y)
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for (i = 0; i <= radius; i++) {
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stack_i = i;
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stack[stack_i] = src[src_i];
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sum_r += ((src[src_i] >>> 16) & 0xff) * (i + 1);
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sum_g += ((src[src_i] >>> 8) & 0xff) * (i + 1);
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sum_b += (src[src_i] & 0xff) * (i + 1);
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sum_out_r += ((src[src_i] >>> 16) & 0xff);
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sum_out_g += ((src[src_i] >>> 8) & 0xff);
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sum_out_b += (src[src_i] & 0xff);
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}
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for (i = 0; i <= radius; i++) {
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stack_i = i;
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stack[stack_i] = src[src_i];
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sum_r += ((src[src_i] >>> 16) & 0xff) * (i + 1);
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sum_g += ((src[src_i] >>> 8) & 0xff) * (i + 1);
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sum_b += (src[src_i] & 0xff) * (i + 1);
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sum_out_r += ((src[src_i] >>> 16) & 0xff);
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sum_out_g += ((src[src_i] >>> 8) & 0xff);
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sum_out_b += (src[src_i] & 0xff);
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}
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for (i = 1; i <= radius; i++) {
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if (i <= wm) src_i += 1;
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stack_i = i + radius;
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stack[stack_i] = src[src_i];
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sum_r += ((src[src_i] >>> 16) & 0xff) * (radius + 1 - i);
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sum_g += ((src[src_i] >>> 8) & 0xff) * (radius + 1 - i);
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sum_b += (src[src_i] & 0xff) * (radius + 1 - i);
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sum_in_r += ((src[src_i] >>> 16) & 0xff);
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sum_in_g += ((src[src_i] >>> 8) & 0xff);
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sum_in_b += (src[src_i] & 0xff);
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}
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for (i = 1; i <= radius; i++) {
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if (i <= wm) src_i += 1;
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stack_i = i + radius;
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stack[stack_i] = src[src_i];
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sum_r += ((src[src_i] >>> 16) & 0xff) * (radius + 1 - i);
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sum_g += ((src[src_i] >>> 8) & 0xff) * (radius + 1 - i);
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sum_b += (src[src_i] & 0xff) * (radius + 1 - i);
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sum_in_r += ((src[src_i] >>> 16) & 0xff);
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sum_in_g += ((src[src_i] >>> 8) & 0xff);
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sum_in_b += (src[src_i] & 0xff);
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}
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sp = radius;
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xp = radius;
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if (xp > wm) xp = wm;
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src_i = xp + y * w; // img.pix_ptr(xp, y);
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dst_i = y * w; // img.pix_ptr(0, y);
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for (x = 0; x < w; x++) {
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src[dst_i] = (int)
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((src[dst_i] & 0xff000000) |
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((((sum_r * mul_sum) >>> shr_sum) & 0xff) << 16) |
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((((sum_g * mul_sum) >>> shr_sum) & 0xff) << 8) |
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((((sum_b * mul_sum) >>> shr_sum) & 0xff)));
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dst_i += 1;
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sp = radius;
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xp = radius;
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if (xp > wm) xp = wm;
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src_i = xp + y * w; // img.pix_ptr(xp, y);
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dst_i = y * w; // img.pix_ptr(0, y);
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for (x = 0; x < w; x++) {
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src[dst_i] = (int)
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((src[dst_i] & 0xff000000) |
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((((sum_r * mul_sum) >>> shr_sum) & 0xff) << 16) |
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((((sum_g * mul_sum) >>> shr_sum) & 0xff) << 8) |
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((((sum_b * mul_sum) >>> shr_sum) & 0xff)));
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dst_i += 1;
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sum_r -= sum_out_r;
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sum_g -= sum_out_g;
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sum_b -= sum_out_b;
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sum_r -= sum_out_r;
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sum_g -= sum_out_g;
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sum_b -= sum_out_b;
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stack_start = sp + div - radius;
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if (stack_start >= div) stack_start -= div;
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stack_i = stack_start;
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stack_start = sp + div - radius;
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if (stack_start >= div) stack_start -= div;
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stack_i = stack_start;
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sum_out_r -= ((stack[stack_i] >>> 16) & 0xff);
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sum_out_g -= ((stack[stack_i] >>> 8) & 0xff);
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sum_out_b -= (stack[stack_i] & 0xff);
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sum_out_r -= ((stack[stack_i] >>> 16) & 0xff);
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sum_out_g -= ((stack[stack_i] >>> 8) & 0xff);
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sum_out_b -= (stack[stack_i] & 0xff);
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|
||||
if (xp < wm) {
|
||||
src_i += 1;
|
||||
++xp;
|
||||
}
|
||||
if (xp < wm) {
|
||||
src_i += 1;
|
||||
++xp;
|
||||
}
|
||||
|
||||
stack[stack_i] = src[src_i];
|
||||
stack[stack_i] = src[src_i];
|
||||
|
||||
sum_in_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_in_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_in_b += (src[src_i] & 0xff);
|
||||
sum_r += sum_in_r;
|
||||
sum_g += sum_in_g;
|
||||
sum_b += sum_in_b;
|
||||
sum_in_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_in_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_in_b += (src[src_i] & 0xff);
|
||||
sum_r += sum_in_r;
|
||||
sum_g += sum_in_g;
|
||||
sum_b += sum_in_b;
|
||||
|
||||
++sp;
|
||||
if (sp >= div) sp = 0;
|
||||
stack_i = sp;
|
||||
++sp;
|
||||
if (sp >= div) sp = 0;
|
||||
stack_i = sp;
|
||||
|
||||
sum_out_r += ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_out_g += ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_out_b += (stack[stack_i] & 0xff);
|
||||
sum_in_r -= ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_in_g -= ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_in_b -= (stack[stack_i] & 0xff);
|
||||
}
|
||||
sum_out_r += ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_out_g += ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_out_b += (stack[stack_i] & 0xff);
|
||||
sum_in_r -= ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_in_g -= ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_in_b -= (stack[stack_i] & 0xff);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// step 2
|
||||
else if (step == 2) {
|
||||
int minX = core * w / cores;
|
||||
int maxX = (core + 1) * w / cores;
|
||||
// step 2
|
||||
else if (step == 2) {
|
||||
int minX = core * w / cores;
|
||||
int maxX = (core + 1) * w / cores;
|
||||
|
||||
for (x = minX; x < maxX; x++) {
|
||||
sum_r = sum_g = sum_b =
|
||||
sum_in_r = sum_in_g = sum_in_b =
|
||||
sum_out_r = sum_out_g = sum_out_b = 0;
|
||||
for (x = minX; x < maxX; x++) {
|
||||
sum_r = sum_g = sum_b =
|
||||
sum_in_r = sum_in_g = sum_in_b =
|
||||
sum_out_r = sum_out_g = sum_out_b = 0;
|
||||
|
||||
src_i = x; // x,0
|
||||
for (i = 0; i <= radius; i++) {
|
||||
stack_i = i;
|
||||
stack[stack_i] = src[src_i];
|
||||
sum_r += ((src[src_i] >>> 16) & 0xff) * (i + 1);
|
||||
sum_g += ((src[src_i] >>> 8) & 0xff) * (i + 1);
|
||||
sum_b += (src[src_i] & 0xff) * (i + 1);
|
||||
sum_out_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_out_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_out_b += (src[src_i] & 0xff);
|
||||
}
|
||||
for (i = 1; i <= radius; i++) {
|
||||
if (i <= hm) src_i += w; // +stride
|
||||
src_i = x; // x,0
|
||||
for (i = 0; i <= radius; i++) {
|
||||
stack_i = i;
|
||||
stack[stack_i] = src[src_i];
|
||||
sum_r += ((src[src_i] >>> 16) & 0xff) * (i + 1);
|
||||
sum_g += ((src[src_i] >>> 8) & 0xff) * (i + 1);
|
||||
sum_b += (src[src_i] & 0xff) * (i + 1);
|
||||
sum_out_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_out_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_out_b += (src[src_i] & 0xff);
|
||||
}
|
||||
for (i = 1; i <= radius; i++) {
|
||||
if (i <= hm) src_i += w; // +stride
|
||||
|
||||
stack_i = i + radius;
|
||||
stack[stack_i] = src[src_i];
|
||||
sum_r += ((src[src_i] >>> 16) & 0xff) * (radius + 1 - i);
|
||||
sum_g += ((src[src_i] >>> 8) & 0xff) * (radius + 1 - i);
|
||||
sum_b += (src[src_i] & 0xff) * (radius + 1 - i);
|
||||
sum_in_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_in_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_in_b += (src[src_i] & 0xff);
|
||||
}
|
||||
stack_i = i + radius;
|
||||
stack[stack_i] = src[src_i];
|
||||
sum_r += ((src[src_i] >>> 16) & 0xff) * (radius + 1 - i);
|
||||
sum_g += ((src[src_i] >>> 8) & 0xff) * (radius + 1 - i);
|
||||
sum_b += (src[src_i] & 0xff) * (radius + 1 - i);
|
||||
sum_in_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_in_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_in_b += (src[src_i] & 0xff);
|
||||
}
|
||||
|
||||
sp = radius;
|
||||
yp = radius;
|
||||
if (yp > hm) yp = hm;
|
||||
src_i = x + yp * w; // img.pix_ptr(x, yp);
|
||||
dst_i = x; // img.pix_ptr(x, 0);
|
||||
for (y = 0; y < h; y++) {
|
||||
src[dst_i] = (int)
|
||||
((src[dst_i] & 0xff000000) |
|
||||
((((sum_r * mul_sum) >>> shr_sum) & 0xff) << 16) |
|
||||
((((sum_g * mul_sum) >>> shr_sum) & 0xff) << 8) |
|
||||
((((sum_b * mul_sum) >>> shr_sum) & 0xff)));
|
||||
dst_i += w;
|
||||
sp = radius;
|
||||
yp = radius;
|
||||
if (yp > hm) yp = hm;
|
||||
src_i = x + yp * w; // img.pix_ptr(x, yp);
|
||||
dst_i = x; // img.pix_ptr(x, 0);
|
||||
for (y = 0; y < h; y++) {
|
||||
src[dst_i] = (int)
|
||||
((src[dst_i] & 0xff000000) |
|
||||
((((sum_r * mul_sum) >>> shr_sum) & 0xff) << 16) |
|
||||
((((sum_g * mul_sum) >>> shr_sum) & 0xff) << 8) |
|
||||
((((sum_b * mul_sum) >>> shr_sum) & 0xff)));
|
||||
dst_i += w;
|
||||
|
||||
sum_r -= sum_out_r;
|
||||
sum_g -= sum_out_g;
|
||||
sum_b -= sum_out_b;
|
||||
sum_r -= sum_out_r;
|
||||
sum_g -= sum_out_g;
|
||||
sum_b -= sum_out_b;
|
||||
|
||||
stack_start = sp + div - radius;
|
||||
if (stack_start >= div) stack_start -= div;
|
||||
stack_i = stack_start;
|
||||
stack_start = sp + div - radius;
|
||||
if (stack_start >= div) stack_start -= div;
|
||||
stack_i = stack_start;
|
||||
|
||||
sum_out_r -= ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_out_g -= ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_out_b -= (stack[stack_i] & 0xff);
|
||||
sum_out_r -= ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_out_g -= ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_out_b -= (stack[stack_i] & 0xff);
|
||||
|
||||
if (yp < hm) {
|
||||
src_i += w; // stride
|
||||
++yp;
|
||||
}
|
||||
if (yp < hm) {
|
||||
src_i += w; // stride
|
||||
++yp;
|
||||
}
|
||||
|
||||
stack[stack_i] = src[src_i];
|
||||
stack[stack_i] = src[src_i];
|
||||
|
||||
sum_in_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_in_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_in_b += (src[src_i] & 0xff);
|
||||
sum_r += sum_in_r;
|
||||
sum_g += sum_in_g;
|
||||
sum_b += sum_in_b;
|
||||
sum_in_r += ((src[src_i] >>> 16) & 0xff);
|
||||
sum_in_g += ((src[src_i] >>> 8) & 0xff);
|
||||
sum_in_b += (src[src_i] & 0xff);
|
||||
sum_r += sum_in_r;
|
||||
sum_g += sum_in_g;
|
||||
sum_b += sum_in_b;
|
||||
|
||||
++sp;
|
||||
if (sp >= div) sp = 0;
|
||||
stack_i = sp;
|
||||
++sp;
|
||||
if (sp >= div) sp = 0;
|
||||
stack_i = sp;
|
||||
|
||||
sum_out_r += ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_out_g += ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_out_b += (stack[stack_i] & 0xff);
|
||||
sum_in_r -= ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_in_g -= ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_in_b -= (stack[stack_i] & 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
sum_out_r += ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_out_g += ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_out_b += (stack[stack_i] & 0xff);
|
||||
sum_in_r -= ((stack[stack_i] >>> 16) & 0xff);
|
||||
sum_in_g -= ((stack[stack_i] >>> 8) & 0xff);
|
||||
sum_in_b -= (stack[stack_i] & 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static class BlurTask implements Callable<Void> {
|
||||
private final int[] _src;
|
||||
private final int _w;
|
||||
private final int _h;
|
||||
private final int _radius;
|
||||
private final int _totalCores;
|
||||
private final int _coreIndex;
|
||||
private final int _round;
|
||||
private static class BlurTask implements Callable<Void> {
|
||||
private final int[] _src;
|
||||
private final int _w;
|
||||
private final int _h;
|
||||
private final int _radius;
|
||||
private final int _totalCores;
|
||||
private final int _coreIndex;
|
||||
private final int _round;
|
||||
|
||||
public BlurTask(int[] src, int w, int h, int radius, int totalCores, int coreIndex, int round) {
|
||||
_src = src;
|
||||
_w = w;
|
||||
_h = h;
|
||||
_radius = radius;
|
||||
_totalCores = totalCores;
|
||||
_coreIndex = coreIndex;
|
||||
_round = round;
|
||||
}
|
||||
public BlurTask(int[] src, int w, int h, int radius, int totalCores, int coreIndex, int round) {
|
||||
_src = src;
|
||||
_w = w;
|
||||
_h = h;
|
||||
_radius = radius;
|
||||
_totalCores = totalCores;
|
||||
_coreIndex = coreIndex;
|
||||
_round = round;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public Void call() throws Exception {
|
||||
blurIteration(_src, _w, _h, _radius, _totalCores, _coreIndex, _round);
|
||||
return null;
|
||||
}
|
||||
@Override
|
||||
public Void call() throws Exception {
|
||||
blurIteration(_src, _w, _h, _radius, _totalCores, _coreIndex, _round);
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,19 +43,19 @@ public class StackBlurManager {
|
|||
/**
|
||||
* Resized original image
|
||||
*/
|
||||
private final Bitmap _image;
|
||||
private final Bitmap image;
|
||||
|
||||
/**
|
||||
* Most recent result of blurring
|
||||
*/
|
||||
@Nullable
|
||||
private Bitmap _result;
|
||||
private Bitmap result;
|
||||
|
||||
/**
|
||||
* Method of blurring
|
||||
*/
|
||||
@NonNull
|
||||
private final BlurProcess _blurProcess;
|
||||
private final BlurProcess blurProcess;
|
||||
|
||||
/**
|
||||
* Constructor method (basic initialization and construction of the pixel array)
|
||||
|
|
@ -63,19 +63,20 @@ public class StackBlurManager {
|
|||
* @param image The image that will be analysed
|
||||
*/
|
||||
public StackBlurManager(@NonNull Bitmap image) {
|
||||
_image = Util.getResizedBitmap(image, 500, 500, false);
|
||||
_blurProcess = new JavaBlurProcess();
|
||||
// resize Bitmap to prevent OOM and OOB exceptions and increase the performance
|
||||
this.image = Util.getResizedBitmap(image, 500, 500, false);
|
||||
blurProcess = new JavaBlurProcess();
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the image on the given radius. Radius must be at least 1
|
||||
*
|
||||
* @param radius
|
||||
* @param radius the blur radius
|
||||
*/
|
||||
@Nullable
|
||||
public Bitmap process(int radius) {
|
||||
_result = _blurProcess.blur(_image, radius);
|
||||
return _result;
|
||||
result = blurProcess.blur(image, radius);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -85,6 +86,6 @@ public class StackBlurManager {
|
|||
*/
|
||||
@Nullable
|
||||
public Bitmap returnBlurredImage() {
|
||||
return _result;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue