NemesisEye/README.md
adrian 0b04c0553a Add sendCommand() on Glimmer because beta does not break line on sendMessage() line break.
Subcommands are now mapped in the class Commands.

Add usage() and description() to Subcommand.

Add help command.
2025-12-15 02:09:09 -03:00

23 lines
1.8 KiB
Markdown

<img width="1280" height="640" alt="eye_of_nemesis_social_cover" src="https://github.com/user-attachments/assets/a24bc92f-4dc2-4594-93c9-d056130f9695" />
[![Build status badge](https://github.com/adrianvic/NemesisEye/actions/workflows/build.yml/badge.svg)](https://github.com/adrianvic/NemesisEye/actions/workflows/build.yml)
![Modrinth link](https://img.shields.io/badge/Modrinth-Black?style=social&logo=Modrinth&logoColor=green&link=https%3A%2F%2Fmodrinth.com%2Fplugin%2Feye-of-nemesis%2F)
> [!IMPORTANT]
> This project is in a early stage, please report any bug you find.
# Eye of Nemesis
Eye of Nemesis is a plugin that allows server admins to write policies that will deny or allow (black/whitelist) players to do specific things based on the value of nodes.
## Motivations
I made this plugin as an effort to preserve a village from my private server. Originally from beta 1.7.3 Betalands server, then transferred to RetroMC, and then finally we downloaded the chunks to merge into our server, I was afraid it would not have the same feeling after all the updates, so I had the idea to make a plugin that can block the newer features.
## Game version and loaders
Since version 1.0.3-SNAPSHOT, Eye of Nemesis has _reflection_, a technique that allows me to target multiple versions of the game while sharing the codebase across versions.
Currently, we support the following Minecraft versions/loaders:
- **PaperMC** `1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10`
- **Bukkit** `b1.7.3 (CB1060)`
## Performance
This plugin is not scalable as it is and will end up running unoptimized checks when your players do things with policies in effect, I made it for a server with a few friends. I'll look forward into writing more performant code after all my other priorities are implemented.