NemesisEye/README.md
2026-05-20 22:45:45 -03:00

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<img alt="eye_of_nemesis_social_cover" src="https://github.com/user-attachments/assets/a24bc92f-4dc2-4594-93c9-d056130f9695" />
[![Modrinth Badge](https://img.shields.io/badge/Modrinth-Black?style=social&logo=Modrinth&logoColor=green)](https://modrinth.com/plugin/eye-of-nemesis)
[![English Wiki Badge](https://img.shields.io/badge/English-White?style=flat-square&label=Wiki&color=black)](https://github.com/adrianvic/NemesisEye/wiki)
[![Portuguese Wiki Badge](https://img.shields.io/badge/Portuguese-White?style=flat-square&label=Wiki&color=black)](https://mgr.rf.gd/w/Eye_of_Nemesis)
> [!IMPORTANT]
> This project is in an early stage, please report any bug you find.
# Eye of Nemesis
Eye of Nemesis is a plugin that allows server admins to write policies that will deny or allow (black/whitelist) players to do specific things based on the value of nodes.
## Motivations
I made this plugin as an effort to preserve a village from my private server. Originally from beta 1.7.3 Betalands server, then transferred to RetroMC, and then finally we downloaded the chunks to merge into our server, I was afraid it would not have the same feeling after all the updates, so I had the idea to make a plugin that can block the newer features.
## Game version and loaders
Since version 1.0.3-SNAPSHOT, Eye of Nemesis has _reflection_, a technique that allows me to target multiple versions of the game while sharing the codebase across versions.
Currently, we support the following Minecraft versions/loaders:
- **PaperMC** `1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10`
- **Bukkit** `b1.7.3 (CB1060)`
## Performance
This plugin is not scalable as it is and will end up running unoptimized checks when your players do things with policies in effect, I made it for a server with a few friends. I'll look forward into writing more performant code after all my other priorities are implemented.