Fixed a visual glitch in the animated play pause drawable.

This commit is contained in:
Karim Abou Zeid 2016-03-24 21:16:06 +01:00
commit 71d2d349a4

View file

@ -76,48 +76,48 @@ public class PlayPauseDrawable extends Drawable {
rightPauseBar.rewind();
// The current distance between the two pause bars.
final float barDist = lerp(pauseBarDistance, 0, progress);
final float barDist = lerp(pauseBarDistance, 0f, progress);
// The current width of each pause bar.
float rawBarWidth = lerp(pauseBarWidth, pauseBarHeight / 1.75f, progress);
// We have to round the bar width when finishing the progress to prevent the gap
// that might occur onDraw because of a pixel is lost when casting float to int instead of rounding it.
final float barWidth = progress == 1 ? Math.round(rawBarWidth) : rawBarWidth;
final float barWidth = progress == 1f ? Math.round(rawBarWidth) : rawBarWidth;
// The current position of the left pause bar's top left coordinate.
final float firstBarTopLeft = lerp(0, barWidth, progress);
final float firstBarTopLeft = lerp(0f, barWidth, progress);
// The current position of the right pause bar's top right coordinate.
final float secondBarTopRight = lerp(2 * barWidth + barDist, barWidth + barDist, progress);
final float secondBarTopRight = lerp(2f * barWidth + barDist, barWidth + barDist, progress);
// Draw the left pause bar. The left pause bar transforms into the
// top half of the play button triangle by animating the position of the
// rectangle's top left coordinate and expanding its bottom width.
leftPauseBar.moveTo(0, 0);
leftPauseBar.moveTo(0f, 0f);
leftPauseBar.lineTo(firstBarTopLeft, -pauseBarHeight);
leftPauseBar.lineTo(barWidth, -pauseBarHeight);
leftPauseBar.lineTo(barWidth, 0);
leftPauseBar.lineTo(barWidth, 0f);
leftPauseBar.close();
// Draw the right pause bar. The right pause bar transforms into the
// bottom half of the play button triangle by animating the position of the
// rectangle's top right coordinate and expanding its bottom width.
rightPauseBar.moveTo(barWidth + barDist, 0);
rightPauseBar.moveTo(barWidth + barDist, 0f);
rightPauseBar.lineTo(barWidth + barDist, -pauseBarHeight);
rightPauseBar.lineTo(secondBarTopRight, -pauseBarHeight);
rightPauseBar.lineTo(2 * barWidth + barDist, 0);
rightPauseBar.lineTo(2 * barWidth + barDist, 0f);
rightPauseBar.close();
final int saveCount = canvas.save();
// Translate the play button a tiny bit to the right so it looks more centered.
canvas.translate(lerp(0, pauseBarHeight / 8f, progress), 0);
canvas.translate(lerp(0f, pauseBarHeight / 8f, progress), 0f);
// (1) Pause --> Play: rotate 0 to 90 degrees clockwise.
// (2) Play --> Pause: rotate 90 to 180 degrees clockwise.
final float rotationProgress = isPlay ? 1 - progress : progress;
final float startingRotation = isPlay ? 90 : 0;
canvas.rotate(lerp(startingRotation, startingRotation + 90, rotationProgress), width / 2f, height / 2f);
final float rotationProgress = isPlay ? 1f - progress : progress;
final float startingRotation = isPlay ? 90f : 0f;
canvas.rotate(lerp(startingRotation, startingRotation + 90f, rotationProgress), width / 2f, height / 2f);
// Position the pause/play button in the center of the drawable's bounds.
canvas.translate(width / 2f - ((2 * barWidth + barDist) / 2f), height / 2f + (pauseBarHeight / 2f));
canvas.translate(Math.round(width / 2f - ((2f * barWidth + barDist) / 2f)), Math.round(height / 2f + (pauseBarHeight / 2f)));
// Draw the two bars that form the animated pause/play button.
canvas.drawPath(leftPauseBar, paint);
@ -129,7 +129,7 @@ public class PlayPauseDrawable extends Drawable {
@NonNull
private Animator getPausePlayAnimator() {
isPlaySet = !isPlaySet;
final Animator anim = ObjectAnimator.ofFloat(this, PROGRESS, isPlay ? 1 : 0, isPlay ? 0 : 1);
final Animator anim = ObjectAnimator.ofFloat(this, PROGRESS, isPlay ? 1f : 0f, isPlay ? 0f : 1f);
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
@ -180,7 +180,7 @@ public class PlayPauseDrawable extends Drawable {
} else {
isPlaySet = true;
isPlay = true;
setProgress(1);
setProgress(1f);
}
}
@ -192,7 +192,7 @@ public class PlayPauseDrawable extends Drawable {
} else {
isPlaySet = false;
isPlay = false;
setProgress(0);
setProgress(0f);
}
}