126 lines
5.9 KiB
Markdown
126 lines
5.9 KiB
Markdown
<img width="80" height="80" alt="image" src="https://i.postimg.cc/SsRzHt4Y/image.png" />
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# neoBeta
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This is a static CMS (content management system) made with eleventy for Minecraft mods.
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## Why?
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Because I love beta Minecraft mods, plugins and texture-packs! And I'm fascinated with static websites that do not juice the user's CPU. Also, I need to spend my free time with something...
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## TODO
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- [ ] Listing projects in the artist page.
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- [ ] Building a single-file repo index for clients to work with ([like what F-Droid does](https://f-droid.org/docs/Setup_an_F-Droid_App_Repo/))
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## Project structure
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New projects can be added to `/src/project` and need to follow a specific structure for proper recognition:
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```graphql
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/src/projects/exampleproject/*
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├─ index.md - # The text text content for the project page.
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├─ index.json - # Project metadata.
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├─ logo.png - # Project logo, can be defined to have a different name in the metadata.
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└─ docs/* - # Documentation files, will automatically pick up.
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├─ install.md - # Example documentation page for installing the plugin.
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├─ uninstall.md - # And for uninstalling.
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├─ upgrade.md - # And for upgrading.
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└─ manage_players.md - # And for managing players.
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```
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Files used in the project page can be added to it's directory and referenced relatively to the current working dir.
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## Project metadata
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### Required metadata fields
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- *name* - project name.
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- *subtitle* - project's brief description.
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- *author* - your author name, must be consistent across all your submissions.
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- *tags* - whether your project is a plugin or mod.
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### Optional metadata fields
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- *images* - lists of image files names or URLs that will appear in the project page.
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- *logo* - your logo file name or URL.
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- *gameVersions* - taget Minecraft versions.
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- *gameLoaders* - supported modloaders.
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### Releases metadata
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- *releasesType* - wheter your project uses `local` releases or `github`.
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#### For local releases:
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- *releases* - a list of relases labels and links.
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- *name* - name of the release.
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- *version* - version of the release.
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- *gameVersions* - taget Minecraft versions (overrides default value).
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- *gameLoaders* - supported modloaders (overrides default value).
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- *downloads* - list of download links for this release.
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#### For GitHub releases:
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- *githubRepoOwner* - username of the repo owner.
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- *githubReponame* - name of the repository.
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Example index.json for a project:
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```json
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{
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"name": "Ghosts 'n Stuff",
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"subtitle": "Miscellaneous additions to your Minecraft server.",
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"author": "tenkuma",
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"downloadLink": "https://modrinth.com/plugin/ghosts/versions",
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"images": ["anti-spam.png", "rainbow-chat.png", "skibidi-blocker.png"],
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"logo": "logo.png",
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"tags": ["plugin"],
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"links": {
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"GitHub": "https://github.com/adrianvic/ghostsandstuff",
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"Disroot Git": "https://git.disroot.org/adrianvictor/ghostsandstuff"
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},
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"docs": {
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"Installation" : "docs/installation"
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},
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"releaseType": "github or local",
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"githubRepoOwner": "adrianvic",
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"githubRepoName": "ghostsandstuff",
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"gameLoaders": ["Craftbukkit"]
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"releases": [
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{
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"name": "The first release.",
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"version": "1.0.0",
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"gameVersions": ["b1.7.3"],
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"downloads": {
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"GitHub": "https://example.com",
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"Modrinth": "https://modrinth.com"
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}
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}
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]
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}
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```
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## Authors structure
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The structure for adding new author pages is mostly like the one for project pages:
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```graphql
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/src/authors/exampleauthor/*
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├─ index.md - # The text text content for the author page (bio).
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├─ index.json - # Author metadata.
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└─ logo.png - # Author logo, can be defined to have a different name in the metadata.
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```
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The metadata is the same as the projects, however stripped down. The only values are `name`, `subtitle`, `logo` and `images`.
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## GitHub API integration
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neoBeta can log into a GitHub account using oAuth, this is used to automatically fetch project releases from a GitHub repository. This is needed because GitHub's API has a limit of 60 requests for users that are not authenticated.
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Beforing using this integration you need to populate the enviroment variables `GITHUB_CLIENT_ID` and `GITHUB_CLIENT_SECRET` with your own oAuth information, and run `gen-github-token.cjs`. A web server will be started locally (default port is `9876`), redirecting you to GitHub's oAuth screen, after logging in the script will populate `GITHUB_ACCESS_TOKEN` to your `.env`. You can set `GITHUB_ACCESS_TOKEN` directly if you have one.
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## Search
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Search is provided statically by [elasticlunr](http://elasticlunr.com/). The search index is compiled every time neoBeta is built. From my searches I'm confident elasticlunr will be enough for searching the project base for a sufficient period of time, if it ever get unrealistically heavy to the end-user other solutions will be explored.
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## Contributing
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### Adding new projects
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> [!NOTE]
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> I know it's quirky to download neoBeta's whole codebase to add projects, that's why I'll be looking into splitting the projects into a separate repo.
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neoBeta is intended to be crowd-sourced, so you can clone our repo, add your plugin page with the ''correct metadata'' and make a merge request. Be sure that you have the necessary rights to upload the project or proper authorization of the creator, open-source projects are better in that matter.
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You can also open an issue or send me an [e-mail](mailto:adrianvictor+neobeta@disroot.org) with your project info, or a link for a place with relevant info so I can add your project to our database.
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### With code
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Feel free to submit your contributions to this repo ^^
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### With money
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I'm not accepting money as contribution because I cannot guarantee that any money contribution will result in enhancements to this project. I am a full time student, this is a hobby.
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