No description
Find a file
2026-05-12 19:13:58 -03:00
.github Downgrade actions/upload-artifact to v3 for compatibility with Forgejo. 2026-05-12 16:49:52 -03:00
gradle/wrapper First commit. 2025-12-03 15:02:05 -03:00
src Added permission support for commands. 2025-12-18 23:33:34 -03:00
.gitignore Finished r1_21 implementation. 2025-12-12 17:31:28 -03:00
build.gradle.kts Policies now provide their own checks to whether the player applies or not. 2025-12-15 14:16:07 -03:00
gradle.properties First commit. 2025-12-03 15:02:05 -03:00
gradlew First commit. 2025-12-03 15:02:05 -03:00
gradlew.bat First commit. 2025-12-03 15:02:05 -03:00
LICENSE Add MIT License to the project 2025-12-07 00:11:30 -03:00
README.md Fix link typo in README.md 2026-05-12 19:13:58 -03:00
settings.gradle Refactored policy system, fixed config file parsing inconsistencies. 2025-12-08 17:19:06 -03:00

eye_of_nemesis_social_cover

Modrinth Badge English Wiki Badge Portuguese Wiki Badge

Important

This project is in an early stage, please report any bug you find.

Eye of Nemesis

Eye of Nemesis is a plugin that allows server admins to write policies that will deny or allow (black/whitelist) players to do specific things based on the value of nodes.

Motivations

I made this plugin as an effort to preserve a village from my private server. Originally from beta 1.7.3 Betalands server, then transferred to RetroMC, and then finally we downloaded the chunks to merge into our server, I was afraid it would not have the same feeling after all the updates, so I had the idea to make a plugin that can block the newer features.

Game version and loaders

Since version 1.0.3-SNAPSHOT, Eye of Nemesis has reflection, a technique that allows me to target multiple versions of the game while sharing the codebase across versions.

Currently, we support the following Minecraft versions/loaders:

  • PaperMC 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10
  • Bukkit b1.7.3 (CB1060)

Performance

This plugin is not scalable as it is and will end up running unoptimized checks when your players do things with policies in effect, I made it for a server with a few friends. I'll look forward into writing more performant code after all my other priorities are implemented.